Qemuel Brilliance, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who prefers to wear fine silks, though has several suits of combat armor for his hunting needs, he is not a threatening figure. He wears his dark red hair up. His black eyes have a joyful gleam in them most of the time.
Personality: He is almost excessively polite to everyone, even when angry. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He got into the Ruler business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He then took over the family business and is one of the better Ruler for hire.
Motivation: To get a good night's sleep; and sabotage a competitor
Flaws: Shy, Insomniac. Bonds: Rich, Adventurer, Job, In love. Occupation: Ruler
Voice: Boston accent
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 37 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.
Roondar Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many white ritualistic tattoos. He wears a brown tunic with white highlights, and long tan pants that bunch up around his shoes. He wears a broad hat to cover his moderate length silver hair. His gray eyes are passionate and lively.
Personality: Cocky and sure of himself, he believes he is the best Tailor born in the past three hundred years. He takes great joy in being the best Tailor in town.
History: Roondar hails from a village terrorized by gnolls. He moved out south to avoid the crime he committed. He has achieved small success as a Tailor.
Motivation: He's in love; and balancing his hectic life and new tailor responsibilities is difficult
Bonds: Job, Enemies, Criminal record, Has a crush. Occupation: Tailor
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 10)
Armor Class 13
Hit Points 59 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 12000 sp. Rock crystal (60 gp). Blue sapphire (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dain Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'4" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear blue clothing when he does not wear armor. His hair is always cut to a buzz. His eyes are a pleasant gray.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born at the edge of vast forest. He dropped out of school before completing his studies. He has been saving his money to try and buy his brother's freedom.
Motivation: To find somewhere to settle down; and find a way to reverse the transformation of his brother
Ideals: Optimist, Logical. Flaws: Mundane. Bonds: Nature, Family. Occupation: Knight
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 40 pp.
Sindri Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor. His skin is fair and his fingers are delicate and long. He keeps his brown hair in a flapper bob. His eyes, though not visible through his cowl, are gray.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He enjoys reading and quiet.
History: Gifted from a young age, Sindri studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is compelled to act according to his religious beliefs; and wants to raise his children well
Ideals: Optimist, Logical, Gifted. Bonds: Family, Religious. Occupation: Seamstress
Voice: Australian accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 19 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1800 sp. 1 Banded mail.
Hugh Clifton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear ponchos typically of a light black in addition to tight pants. His long red hair is drawn into a two foot long braid. He has hazel eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hugh took refuge in the ruined castle and found the beat up sickle and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To pay off his debts; and further expansion of business
Ideals: Artistic, Justice. Flaws: Shy. Bonds: Job, Nature, Debt. Occupation: Mercenary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 sp. Moonstone (60 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!