Olunt Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. His face is covered beneath a completely black helmet.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He feeds upon the attention of others.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Olunt took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his dancing dream.
Motivation: Wants to have a good time and be beloved; and his spouse's relatives view him with great suspicion
Ideals: Artistic, Gifted. Bonds: Poor, Attractive. Occupation: Scribe
Voice: Scottish accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Halfling
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 310 gp. Peridot (70 gp). Citrine (70 gp). Jade (110 gp). 1 Chain shirt.
Barendd Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. He has shaved his head bald. His eyes are hazel.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the north to a Armorer, Barendd learned a great deal about his mother's area of expertise. Through the years after Barendd was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Barendd's mother didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Racist, Antagonistic. Bonds: Job, Adventurer. Occupation: Armorer
Voice: Hissing voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 30 pp. A silver and pearl hairclip (90 gp). 1 Chain shirt.
Sindri Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears baggy blue pantaloons and a brown scarf. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling brown eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a ruthless business man, a trait he acquired from his father.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Sindri took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the east; and balancing his hectic life and new fletcher responsibilities is difficult
Ideals: Disciplined, Entrepeneur, Artistic. Bonds: Attractive, Nature. Occupation: Fletcher
Voice: Low range voice
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 107 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 19 (+4) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Sylvan
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
Possessions: 4000 gp. Fire opal (800 gp). Azurite (9 gp). Emerald (800 gp). Chalcedony (50 gp). Obsidian (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morkral Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a simple brown robe with green stripes complete with hood. His whole body is exceptionally muscular. His silver hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Morkral was born in the west. At a young age he loved to build and create. Morkral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Morkral decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Persistence. Flaws: Sensitive. Bonds: Immigrant, Religious, Criminal record. Occupation: Roofer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Sapphire pendant on gold chain (500 gp). Large well-done wool tapestry (300 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp).
Kildrak Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His blonde hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 15th year, his parents were killed by a gnolls raid, leaving Kildrak alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better kind of golem.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Opinionated. Flaws: Hedonist. Bonds: Attractive, Religious, Enemies. Occupation: Sculptor
Voice: German accent
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
