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NPC Generator

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Advanced [show]


Oloric Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and muscular, this eastern man wears a tight fitting brown shirt and pants. His golden hair is lengthy. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He will rave to anyone who will listen. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a island tribe. Oloric liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Fighting. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

Oloric Loderr, Male Dwarf Monk 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)9 (-1) 12 (+1)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 370 gp.


Social Check DCs


Cockaby Beren, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His psionic abilities were realized during a raid on his village. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Joker, Professionalism, Gifted. Bonds: Attractive, Rich. Occupation: Body Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Cockaby Beren, Male Gnome Druid 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 41 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 20 (+5)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +5
Senses Passive Perception 12
Languages Common, Gnome, Elven, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 1 Minor magic item.


Social Check DCs


Adam Blackwood, Male Human [Permalink]

Personal [hide]

Description: A 6'4" southern man, he very much looks the part of a Carpenter. He sports a long white beard, and similarly colored long hair. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is harsh and unforgiving.

History: Sold as a small child to a wizard, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Carpenter.

Motivation: Someone believes him a fraud; and revenge

Flaws: Shy, Antagonistic. Bonds: Job, Mentor, Enemies. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Adam Blackwood, Male Human Aristocrat 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Tree Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a pastel collared shirt and white pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His white fur, when down, is lengthy. This hazel eyed northerner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. He also is a firm believer in the manly ideal.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Tree reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he is compelled to act according to his religious beliefs

Flaws: Impulsive. Bonds: Religious, Immigrant, Military. Occupation: Engraver

Voice: Dark and ominous

Attributes [hide]

Tree Of Ale, Male Tabaxi Ranger 17
Medium (5'3") Tabaxi, Chaotic Good (CR 17)
Armor Class 12
Hit Points 166 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 19 (+4)11 (+0) 17 (+3)11 (+0)
Skills History +6, Perception +9
Senses Passive Perception 19
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1702221

Possessions: 11000 gp. Aquamarine (500 gp). Jet (40 gp). Chrysoprase (20 gp). Hematite (16 gp). Blue quartz (16 gp). Smoky quartz (20 gp). Malachite (16 gp). Violet garnet (500 gp). Chalcedony (20 gp). Red spinel (40 gp). Rhodochrosite (16 gp). Golden yellow topaz (500 gp). Fiery yellow corundum (500 gp). Black pearl (500 gp). Moss agate (16 gp). Chalcedony (20 gp). Banded agate (16 gp). Violet garnet (500 gp). Rose (20 gp). Star rose quartz (20 gp). White opal (500 gp). Moss agate (16 gp). Iolite (20 gp). Jet (40 gp). Smoky quartz (20 gp). Jasper (20 gp). Golden yellow topaz (500 gp). Violet garnet (500 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Gildmak Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. With bright silver hair and a scraggly beard. This blue eyed southerner is not easily forgotten.

Personality: Always inclined to offer people food he seems plenty friendly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the south, but his parents moved at a very young age to the west. Through the years after Gildmak was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gildmak's father didn't care for him much, and the feeling was mutual. He was granted druidic powers by his dying sister.

Motivation: Many brigands want him driven away; and he wants revenge against brigands

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Courier

Voice: Scratchy, weak

Attributes [hide]

Gildmak Bigheart, Male Halfling Warlock 5
Small (3'0") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)9 (-1) 16 (+3)9 (-1)
Skills Nature +2, Religion +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs

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