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Mehen Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with yellow pants. He has a moderate pudge and is not very fit. His crest is gold and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He enjoys reading and quiet.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Military, Immigrant. Occupation: Butcher

Voice: High pitched, excited

Attributes [hide]

Mehen Ghaallixirn, Male Dragonborn Rogue 14
Medium (6'7") Dragonborn, Chaotic Good (CR 14)
Armor Class 12
Hit Points 63 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 12 (+1)10 (+0) 10 (+0)15 (+2)
Skills Religion +5, Sleight of Hand +7
Senses Passive Perception 10
Languages Common
Attacks Melee +10 / 4d6+5, Ranged +7 / 4d6+2, Grapple +5

Possessions: 3000 gp. A miniature golden chest with tiny emeralds lining the top (40 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green costume with the symbols of magic on his torso. He has moderate length brown hair. He is baby faced.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Energy wise he seems alert and responsive.

History: He got into the Sculptor business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: He feels the way he acts is they only way to get by in the world; and expand his business

Ideals: Professionalism, Impeccable. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Sculptor

Voice: Pronounces O like U

Attributes [hide]

Hupe Bigheart, Male Halfling Warrior 16
Small (2'10") Halfling, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 114 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills History +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1

Possessions: 6000 gp. Chrysoberyl (160 gp). Freshwater pearl (6 gp). Brown-green garnet (160 gp). Rhodochrosite (6 gp). Black star sapphire (1000 gp). Violet garnet (1500 gp). Silver pearl (160 gp). Rich purple corundum (1000 gp). Amethyst (160 gp). Black opal (1000 gp). White pearl (160 gp). Golden pearl (160 gp).


Social Check DCs


Halimath Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is braided into rings. His eyes are likewise green. His teeth are white and perfect.

Personality: Prone to second guessing himself, he comes off as nervous. As long as the job gets done he does not care how it got done.

History: When he was but 5 years old his parents immigrated from the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.

Motivation: To reunite with his absent mother.

Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Junk Dealer

Voice: Slow speaker

Attributes [hide]

Halimath Mancilla, Male Half-Elf Druid 5
Medium (5'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 49 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)11 (+0) 14 (+2)12 (+1)
Skills Religion +3, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 2000 sp.


Social Check DCs


Einkil Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he has a large pastel mantle and cape that has been intricately interwoven into his brown robe. He wears his red hair up. He wears round tiny glasses practically rammed into his face.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.

Motivation: Regain custody of his daughter; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Enemies, Nature, Family. Occupation: Healer

Voice: Excited and jittery

Attributes [hide]

Einkil Lutgehr, Male Dwarf Paladin 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)13 (+1) 15 (+2)9 (-1)
Skills Arcana +3, Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1800 sp. 2 Smokesticks.


Social Check DCs


Zaffrab Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His white hair is lengthy. His green eyes peer out from beneath his small brown hat.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Zaffrab took refuge in the old dungeon and found the beat up falchion and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: To unite with his sister.

Ideals: Impeccable, Entrepeneur. Bonds: Family, Nature. Occupation: Masseuse

Voice: Slurs words

Attributes [hide]

Zaffrab Timbers, Male Gnome Aristocrat 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 15 (+2)8 (-1)
Skills Deception +1, History +4
Senses Passive Perception 12
Languages Common, Gnome, Giant, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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