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Advanced [show]


Aelar Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears suspenders and pastel workpants. His shirt is grey, and he wears a heavy pastel leather apron most of the time. His hair is always cut to a buzz. His ears are large.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He always tries to repair and not replace. It was this mentality that drove him into the Barrister business.

History: Born to a pair of adventurers, Aelar grew up listening to his father's many stories. He worked as a nervous Barrister and found it very stressful. He has dedicated himself to building a better trade route.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Barrister

Voice: Mumbles to self between sentences

Attributes [hide]

Aelar Ethanasath, Male Elf Fighter 3
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 7 (-2)14 (+2) 13 (+1)15 (+2)
Skills Athletics +3, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +6

Possessions: 200 gp. 1 Everburning torch. 2 Tanglefoot bags.


Social Check DCs


Drogo Marleigh, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and wears a green vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. His thin eyebrows rest above his beady hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his sister before him, after school he went straight into learning to become a Body Guard. He left for the west, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant, Job. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Drogo Marleigh, Male Human Paladin 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)11 (+0) 14 (+2)9 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Half-Plate. 1 Buckler. 1 Banded mail. 1 Darkwood Shield.


Social Check DCs


Senteq Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an entirely pastel suit with grey socks and a vest with buckled shoes. His white hair is greasy and uncared for. His eyes are blue and beady.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Ugly. Bonds: Family, Rich, Immigrant, Has a crush. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Senteq Lingenhall, Male Gnome Warrior 9
Small (3'8") Gnome, Neutral Evil (CR 9)
Armor Class 12
Hit Points 78 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)16 (+3) 18 (+4)11 (+0)
Skills Medicine +7, Nature +6
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Goblin, Draconic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rûg Winterbourne, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears dark leathers with embroidery. His black hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He acts crazy and hedonistic. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Gifted. Flaws: Hedonist. Bonds: Attractive, Religious. Occupation: Painter

Voice: Slurs words

Attributes [hide]

Rûg Winterbourne, Male Half-Orc Barbarian 4
Medium (5'8") Half-Orc, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)11 (+0) 19 (+4)10 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: Hematite (14 gp). Red-brown spinel (110 gp). 1 Breastplate. 1 Half-Plate.


Social Check DCs


Emerald Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears skinny pants and wears a red and grey robe with the hood down. He wears a broad hat to hide his balding. He wears an eyepatch.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He enjoys reading and quiet.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Logical, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Actor

Voice: Dark and ominous

Attributes [hide]

Emerald Thunder, Male Tabaxi Rogue 6
Medium (5'3") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 16 (+3)18 (+4)
Skills Nature +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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