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NPC Generator

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Advanced [show]


Salasar Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized topaz on his right hand. His copper crest is matted, messy, and big. His gold eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich eastern family. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Salasar Hashphronyxadyn, Male Dragonborn Bard 6
Medium (6'8") Dragonborn, Chaotic Good (CR 6)
Armor Class 10
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 10 (+0)12 (+1) 11 (+0)15 (+2)
Skills Athletics +8, Persuasion +5
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +8 / 2d6+5, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 100 gp. Jasper (20 gp).


Social Check DCs


Great Running, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in earthy colors with a green and blue handkerchief worn on his left side. His brown fur, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He plays an instrument quite well.

History: He got into the Laborer business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His religion dominates his actions; and wants to open a new tavern

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Laborer

Voice: Ums and uhs a lot

Attributes [hide]

Great Running, Male Tabaxi Fighter 4
Medium (5'4") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Paymon Charm, Male Tiefling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. He is physically well-built. He wears a deerstalker hat to cover his moderate length red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Confrontational and typically high on some drug or another. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. Paymon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Paymon decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now mingles about in high society.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Insomniac, Addict. Bonds: Rich, Adventurer, Military, Criminal record. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Paymon Charm, Male Tiefling Monk 1
Medium (6'5") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)16 (+3) 11 (+0)17 (+3)
Skills Animal Handling +2, Investigation +5
Senses Passive Perception 10
Languages Common, Elven, Orc, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: Moss agate (10 gp).


Social Check DCs


Sammal Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in a clean pastel cloak covering his clean studded leather. His white hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Religious, Immigrant. Occupation: Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Sammal Mockery, Male Tiefling Sorcerer 15
Medium (6'4") Tiefling, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 50 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Medicine +6, Nature +7
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666666

Possessions: 6000 gp. Emerald (1300 gp). Golden yellow topaz (700 gp). Chrysoprase (70 gp). Azurite (7 gp). Iolite (70 gp). Pink pearl (80 gp). Smoky quartz (70 gp). Red garnet (80 gp). Red garnet (80 gp). Red spinel (80 gp). Black pearl (700 gp). Hematite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Laucian Firahel, Male Elf [Permalink]

Personal [hide]

Description: 4'8" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. He wears his blonde hair up. His skin is flawless and his green eyes scan people very quickly.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to loving parents in a slum to the south. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Laucian began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Attractive, Enemies, Poor. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Laucian Firahel, Male Elf Barbarian 3
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)10 (+0) 14 (+2)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 3 Antitoxin. 2 Alchemist’s fire.


Social Check DCs

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