Ishmoz Nibley, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears just a grey suit, marred by chocolates. His broad hat is riddled with cuts and holes. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with finding treasure.
History: Ishmoz hails from a village terrorized by goblins. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. Days after completing his studies, news broke out that his hometown was attacked by goblins. Ishmoz was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Enemies, Immigrant. Occupation: Shoemaker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 90 gp.
Trey Rylan, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is greying and his face has many wrinkles. His half smiles and amber eyes are beguiling and draw you in.
Personality: While he acts the brute, he is far gentler than he would appear. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.
Motivation: To end his boredom; and he feels threatened by others
Ideals: Fighting. Flaws: Fearful, Mundane. Bonds: Attractive, Immigrant. Occupation: Bather
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 11 (+0) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +5
Possessions: 120 gp. Freshwater pearl (12 gp).
Cory Brixton, Male Human [Permalink]
Personal [hide]
Description: He sports blue clothing, slightly heavier than average wear. He carries with him a set of shortspears on his belt, each one with a sapphire on the hilt. His golden hair is drawn into a tight pony tail with a cross scrunchie. He is baby faced.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Cory lived on a farm with his father, near the main road leading to a nearby town. He moved out north to avoid the crime he committed. He has been saving his money to try and buy his brother's freedom.
Motivation: He is not mentally stable, and does not behave rationally; and marry his brother to traveling adventurers
Ideals: Fighting. Flaws: Insane, Depressed. Bonds: Criminal record, Family. Occupation: Fletcher
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Breastplate.
Gormogord Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a small bristly mustache and wavy silver hair. His face is scarred and worn.
Personality: Gormogord is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of a Scribe, who enjoyed hunting, Gormogord was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gormogord took refuge in the large cave and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Athletic, Extrovert, Logical. Flaws: Ugly. Bonds: Nature. Occupation: Hunter
Voice: Uses sign language
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 45 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Sylvan, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 1000 gp. 1 Minor magic item.
Rurik Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is dressed in an above average manner. He has a small bristly mustache and wavy white hair. His eyes are a pleasant green.
Personality: He loves telling others what to do and how they should feel about things. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of eastern immigrants he idolized his mother. Rurik was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Body Guard. He left for the east, certain he would find work there.
Motivation: He feels threatened by others; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Athletic, Opinionated. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Body Guard
Voice: Sounds elderly
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 73 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 8000 sp. Coral (120 gp). Citrine (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
