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Advanced [show]


Dondon Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His silver hair is styled in orderly dreadlocks. His blue eyes lackadaisically let the world flow into them.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Further he is a bit of a stoner and is frequently out of it.

History: Dondon was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has drifted from career to career and currently works as a Baker.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Flaws: Ugly, Addict, Racist. Bonds: Job, Family. Occupation: Baker

Voice: Low and grunting

Attributes [hide]

Dondon Goldfound, Male Halfling Monk 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)9 (-1) 11 (+0)17 (+3)
Skills Acrobatics +6, Deception +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +5

Possessions: 500 sp. Amethyst (130 gp).


Social Check DCs


Fonkin Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears just a green suit. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born to a pair of adventurers, Fonkin grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to trick people and travel the world for free.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Artistic, Entrepeneur. Flaws: Insane. Bonds: Criminal record, Adventurer. Occupation: Healer

Voice: Strong lisp

Attributes [hide]

Fonkin Fabblestabble, Male Gnome Druid 3
Small (3'6") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)14 (+2) 12 (+1)15 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2000 sp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Warryn Nackle, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, brown, dusty cloak. His long black hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the north. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Pacifist, Gifted. Bonds: Attractive, Nature, Rich, Adventurer. Occupation: Soapmaker

Voice: Ums and uhs a lot

Attributes [hide]

Warryn Nackle, Male Gnome Commoner 5
Small (3'7") Gnome, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)16 (+3) 14 (+2)15 (+2)
Skills Nature +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Goblin, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Tiger eye turquoise (14 gp). Bloodstone (40 gp). Violet garnet (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Salasar Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of warhammers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His bronze crest is lengthy. His ears are large.

Personality: Salasar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Extrovert. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Assassin

Voice: Slurs words

Attributes [hide]

Salasar Nemmonis, Male Dragonborn Bard 17
Medium (6'6") Dragonborn, Neutral Evil (CR 17)
Armor Class 10
Hit Points 87 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)15 (+2) 13 (+1)18 (+4)
Skills Insight +7, Medicine +7
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +10 / 5d4+4, Ranged +6 / 5d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444433

Possessions: 700 pp. Star ruby (500 gp). Banded agate (7 gp). Alexandrite (1300 gp). Moonstone (70 gp). Aquamarine (1300 gp). Red-brown spinel (70 gp). Deep green spinel (70 gp). Azurite (7 gp). Red-brown spinel (70 gp). Rock crystal (70 gp). Moonstone (70 gp). Aquamarine (1300 gp). Hematite (7 gp). Sard (70 gp). Golden yellow topaz (1300 gp). Lapis lazuli (7 gp). Violet garnet (1300 gp). Tiger eye turquoise (7 gp). Chalcedony (70 gp). Sardonyx (70 gp). Moss agate (7 gp). Smoky quartz (70 gp). Citrine (70 gp). Pink pearl (70 gp). Chrysoberyl (70 gp). Black star sapphire (500 gp). Deep blue spinel (1300 gp). Deep green spinel (70 gp). Deep green spinel (70 gp). 1 Medium magic item.


Social Check DCs


Nadarr Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a tight fitting brown shirt and pants. His whole body is exceptionally muscular. His red crest is matted, messy, and big. His red eyes are passionate and lively.

Personality: He has a massive crush on the younger sibling of the Dyer who has hired him part-time. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He got into the Dyer business at a young age. He worked as a nervous Dyer and found it very stressful. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against illithids; and sabotage a competitor

Flaws: Ugly. Bonds: Immigrant, Has a crush, Job, Enemies. Occupation: Dyer

Voice: Prounounces S like Z

Attributes [hide]

Nadarr Wystongjiir, Male Dragonborn Expert 9
Medium (6'7") Dragonborn, Lawful Good (CR 9)
Armor Class 9
Hit Points 58 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)11 (+0) 15 (+2)16 (+3)
Skills History +3, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0

Possessions: 1600 gp. Freshwater pearl (4 gp).


Social Check DCs

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