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NPC Generator

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Advanced [show]


Dain Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple brown line shooting up and back down. He has a slight overbite and is overall scrawny. He has moderate length golden hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Eccentric and domineering, Dain will drive conversation. Energy wise he seems alert and responsive.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Dain took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.

Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and wishes to resurrect an old love

Ideals: Extrovert, Professionalism, Gifted. Bonds: Attractive. Occupation: Slave Trader

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dain Holderhek, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)15 (+2) 13 (+1)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 270 gp.


Social Check DCs


Jebeddo Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time, and he perpetually has his spear ready. He has moderate length red hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Job, Military. Occupation: Spice Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Jebeddo Quillsharpener, Male Gnome Barbarian 1
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)10 (+0) 13 (+1)9 (-1)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 pp.


Social Check DCs


Morgran Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an entirely red suit with white socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. His brown eyes lackadaisically let the world flow into them.

Personality: He likes to make people angry or surprised. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Morgran took refuge in the large cave and found the beat up sai and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and expand his business

Flaws: Antagonistic, Secretive. Bonds: Nature, Family, Job. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Morgran Goblinbane, Male Dwarf Wizard 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)13 (+1) 11 (+0)6 (-2)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 340 gp. 1 Masterwork Common Melee.


Social Check DCs


Thervan Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears skinny pants and wears a white and brown robe with the hood down. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He snorts whenever he laughs or is feeling confident. He does not believe in violence as a means to an end. He is a dedicated Stylist but believes his peers are too gung-ho.

History: Thervan was born with his mother's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing his studies, news broke out that his hometown was attacked by goblins. Thervan was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Pacifist. Bonds: Attractive, Adventurer, Enemies. Occupation: Stylist

Voice: Sore throat, cough

Attributes [hide]

Thervan Dalanthan, Male Elf Barbarian 3
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 13 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)15 (+2) 12 (+1)11 (+0)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Infernal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Manfred Clifford, Male Human [Permalink]

Personal [hide]

Description: A 5'7" northern man, he wears rags and sports a simple walking cane. He wears his brown hair down. He tend to wears goggles to shield his eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.

History: Born in the north his family was never financially stable. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Manfred took refuge in the large cave and found the beat up whip and armor he uses now. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Pacifist. Flaws: Shy. Bonds: Poor, Nature, Job. Occupation: Crown-heir

Voice: Nasally tone

Attributes [hide]

Manfred Clifford, Male Human Expert 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Athletics +4, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 60 pp. Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (900 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). 1 Minor magic item.


Social Check DCs

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