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Advanced [show]


Leaf In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has lavender fur. His eyes are amber and catlike.

Personality: A skeptical and narcissistic man, Leaf's first love is himself. His second love is also himself. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Tabaxi Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for him

Ideals: Impeccable, Fighting. Bonds: Adventurer, Nature, Military. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

Leaf In the Wind, Male Tabaxi Druid 3
Medium (5'3") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)15 (+2) 17 (+3)11 (+0)
Skills Nature +4, Survival +5
Senses Passive Perception 13
Languages Common, Druidic, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 300 gp. Lapis lazuli (5 gp).


Social Check DCs


Tim Melancon, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. His chestnut hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Prone to second guessing himself, he comes off as nervous. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He served in the navy to pay for his family's outstanding loans. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Military, Slave. Occupation: Marshal

Voice: Sleepy voice

Attributes [hide]

Tim Melancon, Male Human Cleric 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)12 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 300 gp.


Social Check DCs


Randal Coombs, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. He has styled his blonde hair well, parting it to the right. His face is covered beneath a completely black helmet.

Personality: Randal is depressed about a lot of things. He tends to be a nihilist. He feeds upon the attention of others.

History: Gifted from a young age, Randal studied abroad. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Attractive, Criminal record. Occupation: Barkeep

Voice: Forgets to breathe while speaking

Attributes [hide]

Randal Coombs, Male Human Commoner 11
Medium (5'9") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 30 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 10 (+0)16 (+3)
Skills Medicine +4, Performance +7
Senses Passive Perception 10
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 340 pp. Carnelian (50 gp). Hematite (9 gp). Amber (60 gp). Jade (60 gp). Sardonyx (50 gp). Blue sapphire (800 gp).


Social Check DCs


Thorpe Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a cross on it. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He is the product a well kept family trust fund and as such has never really known need. In his youth he was a Crown-heir, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He has built up a small fortune and can afford his own way.

Motivation: Sabotage a competitor.

Ideals: Fighting, Joker. Flaws: PTSD. Bonds: Job, Rich. Occupation: Detective

Voice: Speaks in third person

Attributes [hide]

Thorpe Greenleaf, Male Halfling Wizard 2
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 120 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Gormogord Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a feathered hat to cover his moderate length golden hair. He has green eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Mason, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business

Flaws: Antagonistic, Fearful, Mundane. Bonds: Job, Slave. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Gormogord Tealeaf, Male Halfling Fighter 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 44 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Celestial
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 700 gp. Zircon (60 gp). Tourmaline (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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