Naill Lathalas, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in a clean black cloak covering his clean studded leather. His hair is white and very short. He wears large thick round spectacles.
Personality: Overbrimming with self-confidence, Naill isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. When he's not drinking or sleeping the drinks off, he's doing music.
History: He served in the navy to pay for his family's outstanding loans. Cursed with a spirit at a very young age, Naill has worked very hard to control his curse. He has never given up on his music dream.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Impeccable, Artistic. Flaws: Disease, Insane. Bonds: Military. Occupation: Adventurer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Halfling, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 300 gp.
Roondar Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and is pretty ugly. His chestnut hair is long and unkept. He has a tattooed face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Roondar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Roondar was raised in a hard working conservative environment. His childhood dream was to be a Merchant, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by orcs. Roondar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: To be a Merchant again; and sabotage a competitor
Flaws: Ugly, Shy. Bonds: Family, Job, Enemies. Occupation: Fletcher
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 800 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold and topaz bottle stopper cork (400 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). 1 Minor magic item. 1 Minor magic item.
Azaki Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears black trousers with brown and green striped suspenders. He wears various colorful collared shirts. His black hair is styled in orderly dreadlocks. He is baby faced.
Personality: He is calm most of the time but flees social interaction. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of eastern immigrants he idolized his mother. When Azaki reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic. Flaws: Shy. Bonds: Slave, Immigrant, Military. Occupation: Ruler
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp.
Prâk Blackwood, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and does not wear sleeves and tends to eschew shirts when he can avoid it. He is bald on top and has large auburn tufts of hair around his ears. This violet eyed westerner is not easily forgotten.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Prâk has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and expand his business
Ideals: Joker. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 2000 cp. An abacus with copper, silver and gold markers (110 gp).
Serpent Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He does not wear sleeves and tends to eschew shirts when he can avoid it. His black fur is slicked back into a classic pompadour. His eyes are amber and catlike.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Serpent was born the youngest of three triplets. He was taken from his home at a very young age. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and wants to raise his children well
Flaws: Insomniac, Impulsive. Bonds: Poor, Family, Slave. Occupation: Animal Trainer
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 17)
Armor Class 13
Hit Points 144 (17d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 19 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Abyssal, Giant
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +10
Possessions: 1300 pp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Jeweled electrum ring (7000 gp). Brass mug with jade inlays (400 gp). A necklace of small pink pearls (1000 gp). Sapphire pendant on gold chain (2600 gp). A roughly beaten golden orb (110 gp). A necklace of small pink pearls (1000 gp). 1 Medium magic item.
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