Wobbles Leffery, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a black poncho over his likewise colored trousers and shirt. His hair is long and silver with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. His green eyes peer out from beneath his broad black hat.
Personality: Always inclined to offer people food he seems plenty friendly. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the south to a Animal Trainer, Wobbles learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Animal Trainer.
Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Bonds: Job, Rich, Military. Occupation: Animal Trainer
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 15
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Masterwork Common Ranged Weapon.
Ernest Yardley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a black tunic with violet highlights, and long tan pants that bunch up around his shoes. He keeps his silver hair in a pixie cut. He has gleaming, smiling gray eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He always tries to repair and not replace. It was this mentality that drove him into the Stylist business.
History: The child of a Cartwright, who enjoyed hunting, Ernest was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Many brigands want him driven away; and a deep hatred of brigands
Ideals: Athletic, Persistence. Flaws: Shy, Antagonistic. Bonds: Nature, Enemies. Occupation: Stylist
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 120 gp. 1 Buckler.
Ûkbûk Yeardley, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his green robe and has his ceremonial dagger always slung over his shoulder. His hair is cut close to his head. His hazel eyes dart from person to person to random spaces in the air.
Personality: He has always had a great fascination with Half-Orc culture. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Ûkbûk lived on a farm with his father, near the main road leading to a nearby town. Ûkbûk was born on a far northern desert where he grew up under the tutelage of his father, an expert Shoemaker. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he's looking for his big break
Flaws: Racist, Disease. Bonds: Immigrant, Adventurer, Family. Occupation: Shoemaker
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 17)
Armor Class 13
Hit Points 69 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +8
Possessions: 200 pp. Star rose quartz (50 gp). Jet (100 gp). Lapis lazuli (15 gp). Blue quartz (15 gp). Banded agate (15 gp). Obsidian (15 gp). Star rose quartz (50 gp). Deep blue spinel (600 gp). 1 Medium magic item.
Suhnae Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears many layers of old clothing at all times. He has a hunchback. His blonde hair is styled in orderly dreadlocks. His violet eyes have a joyful gleam in them most of the time.
Personality: Suhnae hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is an amazing painter.
History: From birth he was tutored by a cruel and relentless mentor. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: He has decided he is irredeemable; and he feels kind of lost in life
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Detective
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 160 gp. Rock crystal (60 gp). Blue sapphire (400 gp).
Sun Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts. He carries with him a set of tridents, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying yellow fur a little too much giving a sharp yellow color. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is extraordinarily eccentric. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Sun is combative with any and all who dare try his patience in the slightest.
History: A powerful necromancer made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Glassblower
Voice: Low range voice
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 7)
Armor Class 14
Hit Points 54 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
Possessions: 400 gp. Azurite (14 gp). Obsidian (14 gp).
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