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NPC Generator

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Advanced [show]


Gale On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears dull tan sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case, and sports empty pouches on his belt. He has black fur. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He struck the Architect job and began his own company from there.

Motivation: He is unsatisfied with his job; and tabaxi compassion

Flaws: Ugly, Shy, Mundane, Racist. Bonds: Job. Occupation: Architect

Voice: Stutters

Attributes [hide]

Gale On the Mountaintop, Male Tabaxi Adept 3
Medium (5'0") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp.


Social Check DCs


Wymar Gresham, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has wavy blonde hair. His eyes are amber and he is always smoking a pipe.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wymar is combative with any and all who dare try his patience in the slightest.

History: He was born into a rich family. He was an apprentice working in his father's forge. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to have a good time and be beloved; and further expansion of business

Ideals: Justice, Optimist. Bonds: Attractive, Rich, Job. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Wymar Gresham, Male Human Wizard 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp. 1 Masterwork manacles.


Social Check DCs


Ombul Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is well dressed, but even with his fine clothing he looks run-down. Beneath his clothing is a huge mess of scar tissue. His brown hair is lengthy and is close to two feet long. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also is a firm believer in the manly ideal.

History: Ombul was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out

Flaws: Addict, Impulsive. Bonds: Slave, Job, Religious. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Ombul Swiftwhistle, Male Halfling Barbarian 14
Small (3'0") Halfling, Lawful Good (CR 14)
Armor Class 14
Hit Points 135 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Insight +7, Religion +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3

Possessions: 2000 gp. Zircon (50 gp). Coral (130 gp). Bloodstone (50 gp). Tiger eye turquoise (12 gp). Lapis lazuli (12 gp). Aquamarine (1600 gp). Jade (130 gp). Golden pearl (130 gp). Rose (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many violet ritualistic tattoos. He has a large blue mantle and cape that has been intricately interwoven into his violet robe. His long white hair is drawn into a two foot long braid. His gray eyes lackadaisically let the world flow into them.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has all his life been fascinated with writing.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Fighting. Flaws: PTSD. Bonds: Attractive, Religious. Occupation: Glassblower

Voice: Irish accent

Attributes [hide]

Reynard Iranapha, Male Half-Elf Expert 12
Medium (5'11") Half-Elf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 72 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)9 (-1) 13 (+1)10 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +5

Possessions: 3000 gp. Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (1000 gp). Brass mug with jade inlays (500 gp). Cloth of gold vestments (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kellen Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not believe in violence as a means to an end. He is a dedicated Spice Merchant but believes his peers are too gung-ho.

History: Kellen hails from a village terrorized by giants. His family was turned out during the war. He and his family wandered east to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by giants. Kellen was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Revenge; and many giants want him driven away

Ideals: Pacifist. Flaws: Ugly, Insomniac, PTSD. Bonds: Enemies. Occupation: Spice Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Kellen Maekkelferce, Male Gnome Commoner 6
Small (3'8") Gnome, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 35 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)12 (+1) 9 (-1)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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