Cockaby Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in a clean violet cloak covering his clean studded leather. He has wavy silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He never swears and excessively uses polite adverbs when speaking. Animals are drawn to him, and he is able to talk to them.
History: He got into the Blacksmith business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He struck the Blacksmith job and began his own company from there.
Motivation: He has decided he is irredeemable; and wants to open a new tavern
Ideals: Optimist, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Blacksmith
Voice: Stutters
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Norman Ridley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. His golden hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: Abrasive and pushy, he has a hard time making friends. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Farmer, but he was a colossal failure. He has drifted from career to career and currently works as a Doctor.
Motivation: He is compelled to act according to his religious beliefs; and further expansion of business
Flaws: Ugly, Antagonistic, Disease. Bonds: Religious, Job. Occupation: Doctor
Voice: Booming voice
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 14000 cp. 1 Chain shirt.
Gerald Breeden, Male Human [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his brown robe. He has a moderate pudge and is not very fit. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He likes to make people angry or surprised. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A powerful slaver made him what he is. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Family, Mentor, Military. Occupation: Spice Merchant
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Thamior Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He is portly but not overly obese. His chestnut hair is cut short with large spiked bangs in the front. His eyes are a pleasant brown.
Personality: He is very quiet and rarely speaks above a whisper. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Thamior hails from a village terrorized by giants. In his 17th year, his parents were killed by a giants raid, leaving Thamior alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.
Motivation: He wants to meet his childhood hero; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Shy. Bonds: Adventurer, Enemies, Job. Occupation: Bookbinder
Voice: Irish accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 66 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 1000 pp. Alexandrite (1100 gp). Chalcedony (40 gp). Red garnet (50 gp). Red spinel (50 gp). Deep blue spinel (1100 gp). Rock crystal (40 gp). Brown-green garnet (50 gp). Amethyst (50 gp). Obsidian (5 gp). Onyx (40 gp). Carnelian (40 gp). Sard (40 gp). 1 Medium magic item.
Silent Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light red in addition to tight pants. He has a slight overbite and is overall scrawny. His gray fur is slicked back into a classic pompadour. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Prone to second guessing himself, he comes off as nervous. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. Some 6 years later his spouse died after the birth of his son. Heartbroken, Silent never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and money/treasure
Ideals: Artistic. Flaws: Addict, Shy. Bonds: Rich, In love, Family. Occupation: Blacksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 290 gp. 1 Masterwork Thieves’ tools.
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