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Advanced [show]


Oloric Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He typically wears green cloth garments or leather armor. His whole body is exceptionally muscular. His silver hair is knotted and matted. His face is scarred and worn.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is lazy, self-centered, vain, and jealous.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of goblins.

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Immigrant, Enemies. Occupation: Butcher

Voice: Speaks with a cold

Attributes [hide]

Oloric Hammerstone, Male Dwarf Fighter 5
Medium (4'5") Dwarf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills Investigation +5, Performance +5
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. Moss agate (13 gp). 1 Minor magic item.


Social Check DCs


Ozyman Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat, and he perpetually has his kukri ready. He has styled his auburn hair well, parting it to the left. He has a tattooed face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Optimist. Bonds: Rich. Occupation: Guard

Voice: Raspy

Attributes [hide]

Ozyman Tealeaf, Male Halfling Sorcerer 4
Small (3'3") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)10 (+0) 17 (+3)13 (+1)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 600 gp.


Social Check DCs


Seven Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and he perpetually has his morningstar ready. His gray fur is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Seven enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Seven was born the youngest of three triplets. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his sister's freedom.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Hedonist, Fearful. Bonds: Family. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Seven Blossom, Male Tabaxi Wizard 6
Medium (6'8") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 14 (+2)11 (+0)
Skills Performance +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 10 pp. Fire opal pendant on a fine gold chain (900 gp). Large well-done wool tapestry (500 gp). Silver chalice with lapis lazuli gems (70 gp). Gold and topaz bottle stopper cork (1300 gp).


Social Check DCs


Borun Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his right hand. His silver hair is lengthy and is close to two feet long. His skin is flawless and his gray eyes scan people very quickly.

Personality: Aggressive, abrasive, and angry, Borun embodies much of what other species detest in the Halflings. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Borun studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: In love, Attractive. Occupation: Unemployed

Voice: Loud with bravado

Attributes [hide]

Borun Littlefoot, Male Halfling Barbarian 2
Small (3'3") Halfling, Lawful Good (CR 2)
Armor Class 15
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)11 (+0) 10 (+0)15 (+2)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Bathin Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear red pants and tee shirts. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food he seems plenty friendly. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in the west, but his parents moved at a very young age to the east. Bathin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bathin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Bonds: Criminal record, Immigrant, Slave. Occupation: Tanner

Voice: Indian accent

Attributes [hide]

Bathin Instinct, Male Tiefling Ranger 6
Medium (5'11") Tiefling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 53 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)16 (+3) 14 (+2)13 (+1)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic, Aquan, Orc
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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