Sun Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple violet line shooting up and back down. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a card on it. His orange fur is kept up in a ponytail inside a small hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Sun was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Sun's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Disease. Bonds: Adventurer, Rich. Occupation: Performer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 41 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 17 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan, Giant, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp. Brass mug with jade inlays (400 gp).
Shadow Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears black trousers with grey and tan striped suspenders. He wears various colorful collared shirts. His cinnamon fur, when down, is lengthy. This copper eyed westerner is not easily forgotten.
Personality: While he acts the brute, he is far gentler than he would appear. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in a small forest village. His father took him hunting and taught him how to get in the mind of other creatures. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Find a way to reverse the transformation of his sister; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Impulsive, Secretive. Bonds: Nature, Family. Occupation: Banker
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 36 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: Just what you see.
Mormog Astley, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft red waves gently in the breeze. He has styled his chestnut hair well, parting it to the left. His eyes are likewise brown.
Personality: Mormog hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Mormog was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Banker
Voice: Scottish accent
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 5)
Armor Class 10
Hit Points 36 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 11 (+0) | 18 (+4) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Auran, Goblin
Attacks Melee +8 / 2d4+5, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 800 gp. Azurite (15 gp). Coral (120 gp). 1 Minor magic item.
Eldon Offund, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'5", this man wears a fine chain shirt which he covers with tan colored cloaks and clothing. His blonde hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Persistence, Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Dyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 15 (+2) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Halfling, Draconic, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 600 gp. Jet (80 gp). Zircon (20 gp). Golden pearl (80 gp). 2 Antitoxin. 3 Holy water. 1 Smokesticks. 1 Tanglefoot bags.
Fallond Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. He keeps his red hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is witty, but his monotone delivery comes off as unnerving He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of southern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult.
Ideals: Joker. Flaws: Insane, Impulsive. Bonds: Poor, Immigrant. Occupation: Bounty Hunter
Voice: Voice breaks
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp.
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