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Advanced [show]


Reynard Gentry, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with Stetson hat. He is muscular with a powerful set of arms. His brown hair is kept up in a ponytail inside a Stetson hat. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also hits on women, regardless of circumstances.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence. Flaws: Emotional. Bonds: Has a crush, Rich, Criminal record. Occupation: Spice Merchant

Voice: French accent

Attributes [hide]

Reynard Gentry, Male Human Rogue 11
Medium (5'8") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 79 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)12 (+1) 14 (+2)12 (+1)
Skills Medicine +6, Nature +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 1600 gp. Gold and topaz bottle stopper cork (600 gp). Gold cup set with emeralds (4000 gp). A silver and pearl hairclip (90 gp). 1 Minor magic item.


Social Check DCs


Oblar Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his longsword. He wears a wide-brimmed hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Oblar was born with his father's beautiful face. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His religion dominates his actions.

Flaws: Insane. Bonds: Attractive, Family, Religious. Occupation: Shoemaker

Voice: Uses sign language

Attributes [hide]

Oblar Brightmoon, Male Halfling Wizard 3
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 13 (+1)17 (+3)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling, Auran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 2600 sp. Aquamarine (900 gp). Pink pearl (40 gp). Carnelian (20 gp).


Social Check DCs


Dûgz Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'0". He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a greataxe. His hair is cut close to his head. His eyes are gray and beady.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Disciplined, Logical. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Dûgz Tindall, Male Half-Orc Rogue 7
Medium (5'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)16 (+3) 13 (+1)16 (+3)
Skills Acrobatics +6, Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Celestial, Elven, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4

Possessions: 1000 gp. Violet garnet (900 gp). Azurite (10 gp). Moss agate (10 gp). 1 Minor magic item.


Social Check DCs


Zephan Speed, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. His hair is greying and his face has many wrinkles. He has several tiny aquamarine earrings on each ear.

Personality: Zephan wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Zephan hails from a village terrorized by drow. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined. Bonds: Attractive, Rich, Criminal record, Enemies. Occupation: Herbalist

Voice: Whispers

Attributes [hide]

Zephan Speed, Male Tiefling Fighter 8
Medium (6'4") Tiefling, Lawful Evil (CR 8)
Armor Class 9
Hit Points 43 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple +2

Possessions: 3000 sp. Golden yellow topaz (1100 gp). Golden yellow topaz (1100 gp).


Social Check DCs


Damakos Horror, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His silver hair is braided into rings. He has several tiny amethyst earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he seems to be bored by most things

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Rich, Guardian. Occupation: Blacksmith

Voice: Hissing voice

Attributes [hide]

Damakos Horror, Male Tiefling Druid 4
Medium (6'6") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)16 (+3) 15 (+2)10 (+0)
Skills Nature +5, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 28000 cp. 1 Minor magic item.


Social Check DCs

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