Varis Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he sports blue clothing, slightly heavier than average wear. His blonde hair and beard is wavy and long. His face is scarred and worn.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Varis and his spouse have recently divorced.
Motivation: To end his boredom; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane. Bonds: Enemies. Occupation: Body Guard
Voice: German accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: Just what you see.
Vondal Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he sports brown clothing, slightly heavier than average wear. He keeps his golden hair in a pixie cut. His hazel eyes lackadaisically let the world flow into them.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a Crown-heir, his mother struggled to pay the bills. His mother was a mechanic, and taught him how to fix just about anything. He was granted martial powers by his dying sister.
Motivation: He's repulsed by the PC.
Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Poor. Occupation: Masseuse
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 90 gp. 1 Holy water.
Pelt On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his lavender fur. His eyes are likewise hazel.
Personality: He is very quiet and rarely speaks above a whisper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Optimist. Flaws: Shy, Mundane. Bonds: Attractive, Religious. Occupation: Engraver
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 49 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 60 pp. Gold and topaz bottle stopper cork (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Gold music box (4000 gp). Silver comb with moonstones (900 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ishmoz Clifton, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears baggy grey pantaloons and a pastel scarf. His hair, while still mostly blonde, has prominent grey streaks. He wears a mask on his face.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the north to a Glassblower, Ishmoz learned a great deal about his father's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Glassblower.
Motivation: Marry his sister to traveling adventurers; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Family. Occupation: Glassblower
Voice: Russian accent
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 4 Tanglefoot bags.
Sammal Fear, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses well, wearing red shirts, loose pants, and blazers most of the time. His red hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is lazy, self-centered, vain, and jealous.
History: Born in a small village he learned the ways of the warrior from his father. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sammal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Tiefling compassion; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Racist, Selfish, Fearful. Bonds: Attractive. Occupation: Shoemaker
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
Possessions: 300 gp.
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