Five Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears baggy blue pantaloons and a white scarf. He keeps his beige fur in a flapper bob. His face is covered beneath a completely black helmet.
Personality: Overbrimming with self-confidence, Five isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Five grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has dedicated himself to building a better trade route.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Impeccable. Flaws: Insane. Bonds: Adventurer, Religious. Occupation: Fortune-teller
Voice: Booming voice
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 sp.
Thokk Brownrigg, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears bulky blue painted plate armor. He has a hunchback. His golden hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the east to a Seamstress, Thokk learned a great deal about his mother's area of expertise. His first spouse was a Miller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.
Motivation: Regain custody of his daughter.
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Family. Occupation: Seamstress
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +6
Possessions: 4000 sp. Peridot (60 gp). Rich purple corundum (1500 gp). Hematite (4 gp). 1 Minor magic item.
Tarhun Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a pastel vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He keeps his long scarlet crest kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As long as the job gets done he does not care how it got done.
History: He was born in a small island village. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Athletic, Optimist, Professionalism. Bonds: Nature, Adventurer. Occupation: Marshal
Voice: Excited and jittery
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 80 pp. Blue quartz (8 gp). Zircon (30 gp). Freshwater pearl (8 gp). Obsidian (8 gp). 1 Minor magic item.
Jocelyn Thorpe, Male Human [Permalink]
Personal [hide]
Description: A 6'6" western man, he is generally well dressed albeit a few years behind the times. He has dyed his greying silver hair a little too much giving a sharp silver color. His blue eyes peer out from beneath his top yellow hat.
Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.
History: He was born at the edge of vast plains. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: To prove his worth to the world; and to get a good night's sleep
Ideals: Persistence. Flaws: Impulsive, Insomniac. Bonds: Attractive, Nature. Occupation: Guard
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Merihim Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his chestnut hair in a flapper bob. He is very pretty but has cold, dead eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also is a firm believer in the manly ideal.
History: Gifted from a young age, Merihim studied abroad. In his 16th year, his parents were killed by a gnolls raid, leaving Merihim alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.
Motivation: He has decided he is irredeemable; and he wants revenge against gnolls
Ideals: Gifted, Philantrophist. Flaws: Impulsive. Bonds: Attractive, Enemies, Criminal record. Occupation: Shepherd
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 75 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1400 gp. Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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