Kriv Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of sickles, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His black crest is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy, self-centered, vain, and jealous.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Kriv's homeland. Kriv decided to take the middle way and become a bodyguard. He has worked as a Glassblower like his mother before him.
Motivation: To be a Engraver again; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Job, Rich, Immigrant. Occupation: Glassblower
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Aquan, Gnome
Attacks Melee +7 / 2d8+4, Ranged +7 / 2d8+4, Grapple +4
Possessions: 1100 gp.
Quick Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'7" and muscular, this southern man is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. His long yellow fur is drawn into a two foot long braid. His fierce green eyes like to dwell on things.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He never wears the same outfit twice, unless he absolutely has to.
History: He was born on a small isolated farm. Like his mother and his brother before him, after school he went straight into learning to become a Barrister. He used his abilities to travel the world and help people.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Athletic, Philantrophist, Artistic. Bonds: Rich, Nature, Job. Occupation: Barrister
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). 1 Masterwork Uncommon Weapon.
Tharivol Meliamne, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he usually wears his violet robe and has his warhammer always slung over his shoulder. His brown hair is matted, messy, and big. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gifted from a young age, Tharivol studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted psionic powers by his dying brother.
Motivation: He's repulsed by the PC; and his religion dominates his actions
Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Weaver
Voice: Low range voice
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Simple lock. 1 Silver holy symbol. 1 Disguise kit.
Godfrey Altham, Male Human [Permalink]
Personal [hide]
Description: An older man who wears silk and lounges about seductively, he is not a threatening figure. His golden hair is kept up in a ponytail inside a Stetson hat. He has brown eyes and a tan hat with a brown feather.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is skeptical of what others tell him and is slow to trust.
History: Godfrey was born with his mother's beautiful face. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Greedy, Shy. Bonds: Attractive, Adventurer. Occupation: Marshal
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 500 gp.
Tim Gresham, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears professional attire. His hair is red and curly. His face is covered beneath a completely black helmet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Tim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: When he was but 8 years old his parents immigrated from the east. Tim was born on a far eastern plains where he grew up under the tutelage of his father, an expert Map Maker. He moves from town to town, unable to find a place to settle.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Shy. Bonds: Attractive, Family, Immigrant. Occupation: Map Maker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 4000 sp. Blue quartz (13 gp). Violet garnet (600 gp). Amethyst (160 gp). Moonstone (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!