Nykkan Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his morningstar. His crest is rusty and very short. His gold eyes dart from person to person.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invites people to come help in his community garden.
History: Sold as a small child to a necromancer, Nykkan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.
Motivation: Wants to have a good time and be beloved; and he loathes his own lifestyle
Ideals: Optimist, Philantrophist. Bonds: Attractive, Mentor. Occupation: Unemployed
Voice: Indian accent
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 11)
Armor Class 11
Hit Points 87 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2900 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp).
Ildrex Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. His green crest is drawn into a tight pony tail with a dagger scrunchie. He wears an eyepatch.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.
History: When he was but 8 years old his parents immigrated from the east. Like his father and his brother before him, after school he went straight into learning to become a Locksmith. He has achieved small success as a Locksmith.
Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult.
Ideals: Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Job, Immigrant. Occupation: Locksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 700 gp. Rock crystal (30 gp). Tiger eye turquoise (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oskar Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears professional attire. His chestnut hair is smooth and relatively long. His half smiles and green eyes are beguiling and draw you in.
Personality: He dislikes all the random violence that takes place in the south. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Oskar was born with his father's beautiful face. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Oskar began to lead the lost caravan. He now spends his time doing works of charity.
Motivation: Revenge; and he wants revenge against gnolls
Ideals: Pacifist, Philantrophist, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Mercenary
Voice: Aggressive tone
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 70 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Undercommon, Druidic, Goblin
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +8
Possessions: 2400 gp. Jet (80 gp). Azurite (12 gp). Rhodochrosite (12 gp). Sardonyx (80 gp). Hematite (12 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item.
Tod Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy white pantaloons and a tan scarf. His deerstalker hat is riddled with cuts and holes. His green eyes are passionate and lively.
Personality: He is witty, but his monotone delivery comes off as unnerving He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal music training, and achieved minor success. He has never given up on his music dream.
Motivation: An old rival family wants him found.
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Family, Military. Occupation: Barkeep
Voice: Voice breaks
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 11)
Armor Class 13
Hit Points 68 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 320 pp.
Barendd Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: 4'2" and muscular, this northern man wears a violet top hat and violet clothes. With a patchy black beard and wild black hair. His fierce hazel eyes like to dwell on things.
Personality: Eccentric and domineering, Barendd will drive conversation. He plays an instrument quite well.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Barendd took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers
Ideals: Athletic, Extrovert, Artistic. Bonds: Nature, Immigrant, Family. Occupation: Glassblower
Voice: American accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Giant, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 330 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
