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NPC Generator

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Advanced [show]


Valafar Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. His red hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Weaver, who enjoyed hunting, Valafar was taken on many hunting expeditions. His druidic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and his spouse's relatives view him with great suspicion

Ideals: Persistence, Gifted. Flaws: Insane, Secretive. Bonds: Immigrant, Nature. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Valafar Enigma, Male Tiefling Warlock 8
Medium (5'9") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)15 (+2) 18 (+4)16 (+3)
Skills Religion +5, Stealth +3
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with deerstalker hat. His black fur is heavily combed to the right. He wears an eyepatch.

Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. He uses divination through singing.

History: Three was raised in a hard working conservative environment. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. He has drifted from career to career and currently works as a Sculptor.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Sculptor

Voice: High pitched and raspy

Attributes [hide]

Three In Woods, Male Tabaxi Adept 7
Medium (5'10") Tabaxi, Neutral Good (CR 7)
Armor Class 10
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Deception +4, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 7000 sp.


Social Check DCs


Mhurren Morley, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a brown vest and prefers pastel and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. His hair is long and red with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, he has a hard time making friends. He also is a firm believer in the manly ideal.

History: He was born in the east, but his parents moved at a very young age to the west. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Mhurren and his spouse have recently divorced.

Motivation: To prove his worth to the world; and someone believes him a fraud

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Miller

Voice: Spits words with contempt

Attributes [hide]

Mhurren Morley, Male Half-Orc Adept 7
Medium (5'7") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)8 (-1) 14 (+2)14 (+2) 15 (+2)15 (+2)
Skills Investigation +5, Nature +5
Senses Passive Perception 12
Languages Common, Orc, Gnome, Elven
Attacks Melee +8 / 2d8+5, Ranged +2 / 2d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1200 gp. Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zunn Breeden, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and dresses like a well dressed Assassin does. His auburn hair has been sun bleached extensively. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: His tongue was cut out and he uses sign language. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Assassin soon after.

Motivation: To be a Sellsword again; and expand his business

Flaws: Ugly, Disease, Depressed. Bonds: Job, Religious. Occupation: Assassin

Voice: Russian accent

Attributes [hide]

Zunn Breeden, Male Half-Orc Monk 13
Medium (6'3") Half-Orc, Lawful Good (CR 13)
Armor Class 12
Hit Points 97 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)12 (+1) 19 (+4)8 (-1)
Skills Perception +8, Performance +3
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3

Possessions: 200 pp. Black opal (600 gp). Zircon (20 gp). Golden yellow topaz (300 gp). Deep green spinel (110 gp). Violet garnet (300 gp). Moss agate (6 gp). Jet (110 gp). Bloodstone (20 gp). Rose (20 gp). Onyx (20 gp). Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is well dressed, constantly wearing a green suit, black shirt, and blue tie. His hair is chestnut, silky, and of moderate length. His amber unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Lance isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Rich, Immigrant. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Lance Aloro, Male Half-Elf Warrior 15
Medium (4'9") Half-Elf, Chaotic Good (CR 15)
Armor Class 10
Hit Points 81 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)9 (-1) 10 (+0)16 (+3)
Skills History +4, Survival +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1

Possessions: 900 pp. Rock crystal (40 gp). Alexandrite (1600 gp). Tiger eye turquoise (15 gp). Jet (70 gp). Amethyst (70 gp). Onyx (40 gp). Black pearl (1600 gp). Fire opal (800 gp).


Social Check DCs

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