Oblar Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a deerstalker hat to cover his moderate length chestnut hair. His fierce green eyes like to dwell on things.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When Oblar reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Performer job and began his own company from there.
Motivation: Regain custody of his daughter; and further expansion of business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Military, Family. Occupation: Performer
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 3)
Armor Class 15
Hit Points 4 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Theodoric Melancon, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is short and golden. His eyes, though not visible through his cowl, are amber.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in a small desert village. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Marry his sister to traveling adventurers; and sabotage a competitor
Flaws: Ugly. Bonds: Rich, Job, Family, Nature. Occupation: Sculptor
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 9)
Armor Class 11
Hit Points 24 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +5
Possessions: 230 pp. Malachite (5 gp). Aquamarine (200 gp). Zircon (50 gp). Sard (50 gp). Blue quartz (5 gp). Peridot (50 gp). Rock crystal (50 gp). Peridot (50 gp).
Hugh Haley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a blue and black handkerchief worn on his left side. His red hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: Aggressive, abrasive, and angry, Hugh embodies much of what other species detest in the Humans. His job bores him to no end. He has decided to make it more interesting.
History: He was born several months after his mother was called into army service. Through the years after Hugh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Hugh's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better trade route.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Military. Occupation: Interpreter
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.
Gargax Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears tan cloth garments or leather armor. He wears a wide-brimmed hat to hide his balding. His eyes are gold and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Gargax was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gargax's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Several ex partners dislike his way of doing things and want revenge; and balancing his hectic life and new soapmaker responsibilities is difficult
Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Job, Enemies. Occupation: Soapmaker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 4)
Armor Class 11
Hit Points 34 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 27000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp).
Vonbin Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tattered old clothes. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: He has always had a great fascination with Dwarven culture. He uses divination through singing.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Cartwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 21 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 20 (+5) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Giant, Auran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 320 gp. 6 Acid flasks.
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