Vanuath Tealeaf, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a well pressed and immaculate suit (or dress). He has a silver handlebar mustache and slicked back silver hair. His eyes are a pleasant violet.
Personality: Prone to second guessing himself, he comes off as nervous. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Vanuath was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.
Motivation: Marry his sister to traveling adventurers; and regain custody of his son
Ideals: Optimist, Athletic. Flaws: Ugly, Shy. Bonds: Family. Occupation: Beggar
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Gold dragon comb with red garnet eye (800 gp). Gold dragon comb with red garnet eye (800 gp).
Pikar Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: A 3'4" northern man, he is wearing a long, grey, dusty cloak. He wears a colorful flower in his brown hair. His brown eyes lackadaisically let the world flow into them.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot resist a sob story and will often dote over anyone who has one.
History: Gifted from a young age, Pikar studied abroad. Cursed with lycanthropy at a very young age, Pikar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Justice, Philantrophist, Gifted. Flaws: Disease, Fearful. Bonds: Attractive. Occupation: Gardener
Voice: Raspy
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Celestial
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +4
Possessions: 320 gp.
Morgran Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man dresses like a well dressed Navigator does. His hair is long and golden with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His eyes are amber and beady.
Personality: He is calm most of the time but flees social interaction. He uses divination through singing.
History: He got into the Navigator business at a young age. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Navigator
Voice: Speaks in third person
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 220 gp.
Paymon Pain, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His hair is short and blue. His black eyes are passionate and lively.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To prove his worth to the world; and obtaining odd cultural tiefling artifacts is his passion
Flaws: Terse, PTSD, Impulsive. Bonds: Rich, Adventurer. Occupation: Locksmith
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 12)
Armor Class 9
Hit Points 99 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Gnome
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 100 pp. Silver comb with moonstones (500 gp). A delicate silver chain set with a tourmaline (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oskar Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is wearing a long, brown cloak, and sports empty pouches on his belt. He wears a Stetson hat to cover his moderate length white hair. He wears large thick round spectacles.
Personality: His tongue was cut out and he uses sign language. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Mortician business at a young age. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: Doesn't want to be a Mortician and was forced into it by his family; and he desires power and/or immortality
Flaws: Disease. Bonds: Job, Immigrant, Adventurer, Family. Occupation: Mortician
Voice: Spanish accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 108 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 1900 gp. Malachite (8 gp). Hematite (8 gp). Tourmaline (60 gp). Chrysoberyl (60 gp). Jasper (50 gp). Aquamarine (500 gp). Red garnet (60 gp). Jade (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
