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NPC Generator

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Advanced [show]


Gilbert Westbrook, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses in collared shirts and wears a proper scarf over his head. His auburn hair is heavily combed to the right. His skin is flawless and his gray eyes scan people very quickly.

Personality: He never swears and excessively uses polite adverbs when speaking. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Bonds: Attractive, Slave, Mentor. Occupation: Butcher

Voice: Spits words with contempt

Attributes [hide]

Gilbert Westbrook, Male Human Paladin 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)15 (+2) 12 (+1)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2000 cp.


Social Check DCs


Mozikth Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His copper crest is unkempt and raggedy. His red eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Mozikth has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Enemies. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Mozikth Grrrmmballhyst, Male Dragonborn Fighter 7
Medium (6'3") Dragonborn, Neutral Evil (CR 7)
Armor Class 13
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)8 (-1) 12 (+1)19 (+4)
Skills Arcana +2, Survival +4
Senses Passive Perception 11
Languages
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 700 gp. Deep blue spinel (1100 gp). Fiery yellow corundum (800 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azaki Horineth, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars. He keeps his silver hair in a pixie cut. He wears an eyepatch.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His job bores him to no end. He has decided to make it more interesting.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Marry his brother to traveling adventurers; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Adventurer, Family. Occupation: Spice Merchant

Voice: Breathy voice

Attributes [hide]

Azaki Horineth, Male Elf Adept 3
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 15
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 10 (+0)11 (+0) 8 (-1)12 (+1)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


John Addington, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is typically in his Navigator uniform. He is an epitome of beauty. His hair is silver and curly. His amber eyes dart from person to person to random spaces in the air.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Navigator business at a young age. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's since become an addict/alcoholic.

Motivation: He desires power and/or immortality; and further expansion of business

Flaws: Forgetful, Addict. Bonds: Job, Attractive, Adventurer. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

John Addington, Male Human Paladin 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Gruk Westbrook, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak, and he perpetually has his whip ready. His hair is blonde, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He is overprotective of those who hire his services. He does not believe in violence as a means to an end. He is a dedicated Spice Merchant but believes his peers are too gung-ho.

History: Born in the south his family was never financially stable. Gruk liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to protect his home

Ideals: Fighting, Pacifist. Bonds: Attractive, Guardian, Poor, Nature. Occupation: Spice Merchant

Voice: Australian accent

Attributes [hide]

Gruk Westbrook, Male Half-Orc Barbarian 4
Medium (6'2") Half-Orc, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)10 (+0) 15 (+2)10 (+0)
Skills Athletics +5, Deception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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