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Advanced [show]


Korfel Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light black in addition to tight pants, and sports empty pouches on his belt. His brown hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He exudes charisma. He is a tour de force of persuasion. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born on a small isolated farm. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his singing dream.

Motivation: A deep hatred of dire rats; and someone believes him a fraud

Ideals: Entrepeneur, Artistic. Bonds: Attractive, Nature, Enemies. Occupation: Carter

Voice: Gruff and masculine

Attributes [hide]

Korfel Teinithra, Male Elf Monk 7
Medium (4'9") Elf, Neutral Good (CR 7)
Armor Class 10
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)8 (-1) 8 (-1)10 (+0)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +2

Possessions: 700 gp.


Social Check DCs


Leaf Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. He wears a colorful flower in his beige fur. His yellow eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He was granted arcane powers by his dying sister.

Motivation: Tabaxi compassion; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Forgetful, Racist. Bonds: Attractive. Occupation: Shepherd

Voice: Dark and ominous

Attributes [hide]

Leaf Fang, Male Tabaxi Expert 10
Medium (5'11") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 57 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Medicine +5
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2100 gp. Black pearl (1200 gp). Obsidian (15 gp). Blue quartz (15 gp). Aquamarine (1200 gp). Malachite (15 gp). White opal (1400 gp). Chalcedony (70 gp). Black star sapphire (1400 gp). 1 Minor magic item.


Social Check DCs


Bertram Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'0" and wears a white collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His left leg appears badly burned and disfigured. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. This green eyed easterner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born on a small isolated farm. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes him a fraud; and a deep hatred of goblins

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Enemies. Occupation: Junk Dealer

Voice: Australian accent

Attributes [hide]

Bertram Hogcollar, Male Halfling Aristocrat 5
Small (3'0") Halfling, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)8 (-1) 15 (+2)10 (+0)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 700 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ar-Karo Skelton, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears an entirely black suit with white socks and a vest with buckled shoes. He is bald on top and has large auburn tufts of hair around his ears. He has several tiny aquamarine earrings on each ear.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with his god.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy

Flaws: Ugly, Selfish. Bonds: Rich, Religious. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Ar-Karo Skelton, Male Half-Orc Fighter 7
Medium (6'5") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 63 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)10 (+0) 13 (+1)12 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 4000 sp. Rock crystal (60 gp). Freshwater pearl (14 gp). Azurite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He is wearing the road beaten gear of a warrior. His silver hair is knotted and matted. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Fighting, Gifted. Flaws: Insane, Ugly. Bonds: Job, Criminal record. Occupation: Miner

Voice: Low rumbling, strings words together

Attributes [hide]

Halimath Amakiir, Male Half-Elf Warrior 5
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 14 (+2)16 (+3)
Skills Deception +6, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Terran, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Tiger eye turquoise (13 gp). Jasper (60 gp). Red spinel (120 gp). Onyx (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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