Dain Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Bowyer. He has a moderate pudge and is not very fit. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Dain was born the youngest of three triplets. His father was a soldier and died while he was still young. Dain was left his father's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers
Ideals: Entrepeneur. Flaws: Ugly, Insane, Cynical. Bonds: Family, Military. Occupation: Bowyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp.
Nirgel Anguish, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and grey handkerchief worn on his right side. He carries with him a set of falchions, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. He wears an eyepatch.
Personality: He acts crazy and hedonistic. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has money and likes to spend it; and revenge
Ideals: Fighting. Flaws: Ugly, Hedonist, Mundane. Bonds: Enemies, Rich. Occupation: Performer
Voice: American accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 12)
Armor Class 9
Hit Points 105 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 18 (+4) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: 4000 gp. Silver comb with moonstones (500 gp). Gold dragon comb with red garnet eye (1800 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Old masterpiece painting (1000 gp). 1 Minor magic item.
Ethereal Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His gray fur is knotted and matted. His thin eyebrows rest above his beady amber eyes.
Personality: He can speak with the recently deceased. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often.
Ideals: Entrepeneur, Athletic, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Unemployed
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
Possessions: 280 gp.
Warryn Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of lances, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has moderate length black hair. His blue eyes are slightly larger than normal.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also has developed a complete distrust of the Ruler profession.
History: Warryn lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He ran away from his former home and has been making his living as a Bowyer for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting, Disciplined. Bonds: Poor, Job, Family. Occupation: Bowyer
Voice: Aggressive tone
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 pp. Obsidian (13 gp). 1 Banded mail.
Rimmon Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his brown hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Rimmon is depressed about a lot of things. He tends to be a nihilist. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Rimmon was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Extrovert. Flaws: Depressed. Bonds: Rich, Attractive. Occupation: Laborer
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 106 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
Possessions: 1000 pp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold music box (4000 gp). Brass mug with jade inlays (400 gp). Old masterpiece painting (1900 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold dragon comb with red garnet eye (700 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Large well-done wool tapestry (400 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
