Vondal Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. He has a long silver beard with little hanging trinkets. His eyes are a pleasant brown.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Animals are drawn to him, and he is able to talk to them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He was granted druidic powers by his dying brother.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Greedy. Bonds: Poor, Immigrant. Occupation: Sculptor
Voice: Indian accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 70 gp.
Sindri Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bristling with hidden weapons, mostly pickaxes and longbows. His silver hair, when down, is lengthy. His thin eyebrows rest above his beady hazel eyes.
Personality: He is irascible and easily irritated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sindri took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record, Nature. Occupation: Server
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Ignan, Orc, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. Alexandrite (1600 gp). Eye agate (13 gp). Lapis lazuli (13 gp).
Gimurt Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears tattered old clothes. He has a hunchback. His long red hair reaches down to his waist. His hazel eyes dart from person to person to random spaces in the air.
Personality: He dislikes all the random violence that takes place in the south. Gimurt is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Gimurt was born the youngest of three triplets. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Pacifist, Gifted. Flaws: Ugly, Disease. Bonds: Family. Occupation: Dyer
Voice: Breathy voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 10)
Armor Class 12
Hit Points 61 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1600 gp. A necklace of small pink pearls (2000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).
Dynamic Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has the majority of his body covered in plate. His fur, while still mostly white, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: His religion dominates his actions; and he wants revenge against giants
Ideals: Professionalism. Flaws: Forgetful. Bonds: Religious, Enemies. Occupation: Blacksmith
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 74 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 40000 cp.
Thorin Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His moppish brown hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is very quiet and rarely speaks above a whisper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a pair of adventurers, Thorin grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: An old rival family wants him found; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Philantrophist. Flaws: Shy. Bonds: Adventurer, Poor, Family. Occupation: Apothecary
Voice: Pirate accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Terran, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 80 pp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). Solid gold idol (500 gp). Large well-done wool tapestry (200 gp). 1 Thunderstones.
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