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NPC Generator

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Advanced [show]


Roger Coombs, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his golden hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Laborer

Voice: Soft and melodious

Attributes [hide]

Roger Coombs, Male Human Adept 11
Medium (5'2") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 43 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills Athletics +5, Nature +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: A roughly beaten golden orb (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). 1 Minor magic item.


Social Check DCs


John Tinley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and brown. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Shy, Antagonistic. Bonds: Attractive, Military. Occupation: Soapmaker

Voice: Gruff and masculine

Attributes [hide]

John Tinley, Male Human Wizard 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 sp.


Social Check DCs


Morkral Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of opal and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. He keeps his long white hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Apothecary father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Justice. Flaws: Impulsive, Disease, Insomniac. Bonds: Rich. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

Morkral Rakankrak, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 15 (+2)6 (-2)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 10000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Flask Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, and a wedding ring on his left hand. He wears a colorful flower in his white fur. His fair skin shows little sign of his aristocratic breeding.

Personality: He is fixated on the number 42. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Flask was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Flask never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To be a Cook again; and he is unsatisfied with his job

Flaws: Insane, Antagonistic. Bonds: In love, Attractive, Job. Occupation: Butcher

Voice: Posh accent

Attributes [hide]

Flask Of Claws, Male Tabaxi Expert 10
Medium (6'0") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 45 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +7, Arcana +6
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +6

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are passionate and lively.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Fargrim was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He found a children's book about a Dwarf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Adventurer, Poor. Occupation: Junk Dealer

Voice: Irish accent

Attributes [hide]

Fargrim Aranore, Male Dwarf Expert 12
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 81 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills Athletics +5, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +5

Possessions: 1000 gp.


Social Check DCs

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