Vanuath Othronus, Male Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of shields, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears a small hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Confrontational and typically high on some drug or another. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Vanuath hails from a village terrorized by illithids. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by illithids. Vanuath was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against illithids
Ideals: Fighting. Flaws: Insane, Addict. Bonds: Enemies. Occupation: Dyer
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1100 sp.
Dalgal Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He carries a battered bow and tarnished halberd as well. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.
Personality: This man loves singing and to teach people singing more than just about anything. As long as the job gets done he does not care how it got done.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dalgal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His relatives are trying to arrange a marriage; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Artistic, Professionalism. Flaws: Ugly, Insane. Occupation: Spy
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Rock crystal (60 gp). Red spinel (160 gp). Banded agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fargas Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his red hair down. His eyes are blue and beady.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Fargas hails from a village terrorized by dire rats. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has never given up on his poetry dream.
Motivation: He wants revenge against dire rats; and many dire rats want him driven away
Ideals: Entrepeneur, Athletic, Artistic. Flaws: Ugly. Bonds: Enemies. Occupation: Performer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 37 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Infernal, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
Pallabar Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a well pressed and immaculate suit (or dress). His brown hair, when down, is lengthy. His hazel eyes lackadaisically let the world flow into them.
Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. He is able to make almost anything out of random pieces of junk.
History: His mother raised him in a mountain cabin. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Gifted. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Healer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 7)
Armor Class 12
Hit Points 77 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 5000 sp. Moss agate (4 gp). Sard (80 gp). Aquamarine (1200 gp).
Anverth Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He wears a violet coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. His skin is fair and his fingers are delicate and long. His long silver hair reaches down to his waist. He has violet eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Anverth lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A deep hatred of orcs; and regain custody of his daughter
Ideals: Persistence, Artistic. Bonds: Family, Rich, Enemies. Occupation: Locksmith
Voice: Sensual and smooth
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 19 (+4) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +4
Possessions: 5000 sp. Alexandrite (1200 gp). Deep blue spinel (1200 gp). Peridot (20 gp). Tiger eye turquoise (16 gp). 4 Smokesticks. 1 Holy water.
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