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Advanced [show]


Damakos Blame, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His hair is white and curly. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. A true patriot, Damakos would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Damakos was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. When Damakos reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Shy. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Guard

Voice: Spits and sputters

Attributes [hide]

Damakos Blame, Male Tiefling Aristocrat 3
Medium (5'7") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +4, Perception +1
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Bilbron Welber, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dark leathers with embroidery. His moppish brown hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bilbron took refuge in the large cave and found the beat up axe and armor he uses now. He was granted divine powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and he feels kind of lost in life

Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Mayor

Voice: American accent

Attributes [hide]

Bilbron Welber, Male Gnome Adept 9
Small (3'7") Gnome, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 60 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)13 (+1) 13 (+1)14 (+2)
Skills Arcana +4, Performance +5
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sapply Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dull white sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His blonde hair is braided into rings. His gray eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To prove his worth to the world; and he has passion for adventuring and risk

Flaws: Disease, Impulsive. Bonds: Adventurer, Mentor, Job. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Sapply Fiddlefen, Male Gnome Fighter 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 290 gp.


Social Check DCs


Charles Wesley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is still thick. His eyes are hazel and catlike.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He inherited the family business which he has now maintained for 13 years.

Motivation: Further expansion of business; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Fearful, Disease. Bonds: Rich, Job. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Charles Wesley, Male Human Rogue 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 12 (+1)9 (-1)
Skills Persuasion +1, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Citrine (20 gp). Sardonyx (20 gp). 1 Banded mail.


Social Check DCs


Kite Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. He wears a colorful flower in his cinnamon fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with a spirit at a very young age, Kite has worked very hard to control his curse. He has worked as a Bookbinder like his father before him.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Depressed, Mundane, Disease. Bonds: Attractive, Job. Occupation: Bookbinder

Voice: Australian accent

Attributes [hide]

Kite Hummingbird, Male Tabaxi Cleric 11
Medium (6'0") Tabaxi, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 83 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)12 (+1) 11 (+0)17 (+3)
Skills Acrobatics +8, Intimidation +7
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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