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Anselm Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His red hair is cut jaggedly and amateurishly. His green eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born several months after his father was called into army service. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying sister.

Motivation: Retire the richest man in the east; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur, Philantrophist, Artistic, Gifted. Bonds: Military. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Anselm Tewksbury, Male Human Bard 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)12 (+1) 16 (+3)16 (+3)
Skills Deception +5, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 5000 cp.


Social Check DCs


Oblar Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. His black hair is drawn into a tight pony tail with a card scrunchie. He wears an eyepatch.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and marry his sister to traveling adventurers

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Rich, Family. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Oblar Cherrycheeks, Male Halfling Paladin 16
Small (3'0") Halfling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 135 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 13 (+1)17 (+3)
Skills Deception +8, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140221

Possessions: 800 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oskar Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered red stockings, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. He has styled his red hair well, parting it to the right. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Oskar was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: His religion dominates his actions; and further expansion of business

Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Job, Religious. Occupation: Spice Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Oskar Torunn, Male Dwarf Aristocrat 7
Medium (4'2") Dwarf, Lawful Good (CR 7)
Armor Class 11
Hit Points 40 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)9 (-1) 15 (+2)8 (-1)
Skills Deception +2, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 40000 cp. Star ruby (800 gp). Black opal (800 gp). Red garnet (110 gp).


Social Check DCs


Dagger Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tan tunic with black highlights, and long grey pants that bunch up around his shoes. His yellow fur is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Dagger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born at the edge of vast desert. His mother took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Body Guard for hire.

Motivation: He wants revenge against goblins; and wants to open a new tavern

Ideals: Extrovert. Flaws: Insomniac. Bonds: Immigrant, Nature, Job, Enemies. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Dagger Of Snakes, Male Tabaxi Adept 4
Medium (6'2") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 40000 sp.


Social Check DCs


Brug Hale, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears white painted combat armor at almost all times. He keeps his long silver hair kept up in a rat tail. His violet eyes peer out from beneath his deerstalker white hat.

Personality: He is calm most of the time but flees social interaction. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his father was called into army service. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Athletic. Flaws: Shy. Bonds: Rich, Military. Occupation: Healer

Voice: Speaks like tongue is numb

Attributes [hide]

Brug Hale, Male Half-Orc Aristocrat 6
Medium (6'8") Half-Orc, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Medicine +4, Nature +4
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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