Chad Washington, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses like a well dressed Bellfounder does, he is not a threatening figure. He wears his auburn hair down. He wears large thick round spectacles.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with finding treasure.
History: Born in a small village he learned the ways of the warrior from his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Optimist, Fighting, Impeccable. Bonds: Job, Adventurer. Occupation: Bellfounder
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 66 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +7
Possessions: 3200 gp. White opal (1300 gp). Brown-green garnet (70 gp). Zircon (50 gp). Moss agate (5 gp).
Kody Wordsworth, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He is tall, broad shouldered and powerfully built. His head has been shaved. His blue eyes have a joyful gleam in them most of the time.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Kody was left his mother's suit of armor and trained in its use and care. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Fighting. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Interpreter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. Moss agate (8 gp).
Raam Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fancy tan suit. His red hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Aggressive, abrasive, and angry, Raam embodies much of what other species detest in the Tieflings. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Raam was born in the west. At a young age he loved to build and create. Like his father and his sister before him, after school he went straight into learning to become a Healer. He has worked as a Healer like his father before him.
Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Poor, Family, Job. Occupation: Healer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Windy Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a blue costume with the symbols of the four houses of cards on his torso. His cinnamon fur has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. After a long history of fighting, Windy and his spouse have recently divorced.
Motivation: His spouse's relatives view him with great suspicion; and further expansion of business
Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Family. Occupation: Sculptor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 400 gp.
Keth Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears a fancy grey suit. He has a long brown beard with little hanging trinkets. He is very pretty but has cold, dead eyes.
Personality: He speaks before he thinks and is too direct. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born to a pair of adventurers, Keth grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and to reunite with his old friends
Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Poor, Criminal record, Adventurer. Occupation: Armorer
Voice: Switch between two voices
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Auran, Halfling
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Gold and topaz bottle stopper cork (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!