Heward Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. He has a long blonde beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to make people angry or surprised. He is lazy, self-centered, vain, and jealous.
History: He was born at the edge of vast island. A gifted student he started as a Sculptor, but he got bored and became a Unemployed. After a long history of fighting, Heward and his spouse have recently divorced.
Motivation: Expand his business.
Flaws: Antagonistic, Selfish. Bonds: Poor, Nature, Job. Occupation: Unemployed
Voice: Sleepy voice
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Gnoll, Draconic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1000 sp. Fire opal (1000 gp).
Nim Flows, Male Half-Elf [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He is muscular with a powerful set of arms. His moppish brown hair is in a traditional bowl cut. His violet eyes lackadaisically let the world flow into them.
Personality: He is calm most of the time but flees social interaction. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Nim was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Regain custody of his son; and to unite with his sister
Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Adventurer, Family. Occupation: Bellfounder
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 89 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 2900 gp. Chrysoprase (20 gp). Peridot (20 gp). Aquamarine (1000 gp). Eye agate (4 gp). Moss agate (4 gp). Moonstone (20 gp). Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dûsh Middleton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. He wears an eyepatch.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Dûsh began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by goblins. Dûsh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Enemies. Occupation: Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 5)
Armor Class 9
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 100 gp. Red spinel (60 gp).
Tricking Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is generally shirtless and showing off his tattooed chest. He has a penchant for wearing a ring with an oversized ruby on his right hand. He has wavy white fur. His copper eyes are passionate and lively.
Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He feeds upon the attention of others.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bricklayer arts, while his father instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has achieved small success as a Bricklayer.
Motivation: Expand his business.
Bonds: Rich, Job, Attractive, Criminal record. Occupation: Bricklayer
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
Maagog Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is typically in his Layabout uniform. His green crest is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Layabout business at a young age. His childhood dream was to be a Scribe, but he was a colossal failure. He became a Layabout soon after.
Motivation: Further expansion of business.
Ideals: Extrovert. Flaws: Shy. Bonds: Job, Immigrant, Attractive. Occupation: Layabout
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 5 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
