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NPC Generator

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Advanced [show]


Gormogord Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in an above average manner. His hair is greying and his face has many wrinkles. He has gleaming, smiling blue eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gormogord took refuge in the large cave and found the beat up trident and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Rich, Nature. Occupation: Sellsword

Voice: Booming voice

Attributes [hide]

Gormogord Underfoot, Male Halfling Ranger 2
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)14 (+2) 15 (+2)13 (+1)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Terran, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 90 pp.


Social Check DCs


Mormo Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in collared shirts and wears a proper scarf over his head. His deerstalker hat is riddled with cuts and holes. His fierce gold eyes like to dwell on things.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The war was a terrible time for him, and Mormo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Mormo was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He became a Mortician soon after.

Motivation: Expand his business.

Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Job, Military. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Mormo Ennui, Male Tiefling Bard 10
Medium (6'8") Tiefling, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 45 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills Persuasion +5, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 1400 gp. Sapphire pendant on gold chain (3000 gp). Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Minor magic item.


Social Check DCs


Tethren Lust, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of swords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He keeps his black hair in a pixie cut. His eyes are white and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Criminal record, Mentor. Occupation: Bather

Voice: Hollow voice

Attributes [hide]

Tethren Lust, Male Tiefling Fighter 4
Medium (6'10") Tiefling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 12 (+1)18 (+4)
Skills Deception +6, Investigation +4
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Aldous Petrie, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt and is in decent physical shape. He keeps his long auburn hair kept up in a rat tail. He has gray eyes and a white hat with a yellow feather.

Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.

History: He comes from a rich eastern family. His father was a soldier and died while he was still young. Aldous was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Disciplined, Optimist. Bonds: Military, Rich, Immigrant. Occupation: Sellsword

Voice: Speaks like tongue is numb

Attributes [hide]

Aldous Petrie, Male Half-Elf Cleric 14
Medium (5'10") Half-Elf, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 110 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)14 (+2) 13 (+1)14 (+2)
Skills Arcana +7, Insight +6
Senses Passive Perception 11
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146554

Possessions: 1000 gp. Star rose quartz (40 gp). Violet garnet (800 gp). Sardonyx (40 gp). Hematite (6 gp). Violet garnet (800 gp). Lapis lazuli (6 gp). Deep green spinel (150 gp). Banded agate (6 gp). Golden yellow topaz (800 gp). Tiger eye turquoise (6 gp). Citrine (40 gp). Brown-green garnet (150 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tarhun Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and usually wears his red robe and has his lance always slung over his shoulder. He has white crest. His red eyes lackadaisically let the world flow into them.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Tarhun lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother

Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Family, Rich. Occupation: Dyer

Voice: Whispers

Attributes [hide]

Tarhun Xephyrbahnor, Male Dragonborn Barbarian 6
Medium (6'6") Dragonborn, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 61 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)17 (+3) 12 (+1)15 (+2)
Skills Nature +6, Persuasion +5
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Aquan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 700 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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