Morkral Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is golden, silky, and of moderate length. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Morkral studied abroad. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Adventurer, Rich. Occupation: Dilettante
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Gnome, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 360 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold dragon comb with red garnet eye (300 gp). Gold and topaz bottle stopper cork (300 gp).
Uthûg Morley, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'8" eastern man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His head has been shaved. He has green eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is obsessed with his god.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. Some 7 years later his spouse died after the birth of his son. Heartbroken, Uthûg never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Flaws: Ugly, Mundane. Bonds: Religious, Enemies, In love. Occupation: Assassin
Voice: Eastern European accent
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 16 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 18 (+4) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Orc, Halfling, Ignan, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 pp.
Ernest Woodhouse, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear flannel. His moppish brown hair is in a traditional bowl cut. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Shepherd profession.
History: Ernest was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was an apprentice working in his mother's forge. He struck the Roofer job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Roofer
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theobald Ryley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is black, silky, and of moderate length. His brown eyes are passionate and lively.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born at the edge of vast forest. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a sailor and was forced into it by his family
Ideals: Impeccable, Justice. Bonds: Attractive, Nature, Family. Occupation: Sailor
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 140 gp.
Thamior Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case, and is pretty ugly. He has no hair. His face is covered beneath a completely black helmet.
Personality: He is almost excessively polite to everyone, even when angry. He misses his home and complains about the freezing weather, even in summer.
History: He was born into a rich family. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Ugly, Shy. Bonds: Immigrant, Rich. Occupation: Healer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 7)
Armor Class 13
Hit Points 43 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Dwarven, Goblin
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 400 gp. Malachite (8 gp). Bloodstone (30 gp). Deep green spinel (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
