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Advanced [show]


Beiro Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally shirtless and showing off his tattooed chest. His moppish black hair is in a traditional bowl cut. He has green eyes and a blue hat with a pastel feather.

Personality: Beiro is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Beiro would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his mother was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: An old rival family wants him found; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: PTSD, Shy. Bonds: Military, Family. Occupation: Animal Trainer

Voice: Uses lots of figures of speech

Attributes [hide]

Beiro Sylvaranth, Male Elf Fighter 7
Medium (5'0") Elf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 34 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)15 (+2) 15 (+2)9 (-1)
Skills Nature +5, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Gnome, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 100 pp. Star ruby (1300 gp). Brown-green garnet (50 gp). Jasper (40 gp). Black pearl (400 gp).


Social Check DCs


Gardain Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and carries flails. He has moderate length red hair. He wears large thick round spectacles.

Personality: Gardain wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gardain lived on a farm with his mother, near the main road leading to a nearby town. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Regain custody of his son.

Ideals: Fighting, Disciplined, Philantrophist. Flaws: Insane. Bonds: Family. Occupation: Detective

Voice: Slurs words

Attributes [hide]

Gardain Torevir, Male Dwarf Monk 3
Medium (4'4") Dwarf, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)17 (+3) 15 (+2)12 (+1)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Celestial, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp.


Social Check DCs


Great Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear white tank tops with black pants, and a wedding ring on his right hand. His red fur is knotted and matted. His eyes are blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a Spice Merchant, his mother struggled to pay the bills. Great abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: In love, Poor, Adventurer. Occupation: Detective

Voice: Deep voice with rolling R's

Attributes [hide]

Great Shore, Male Tabaxi Commoner 8
Medium (6'1") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Persuasion +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1500 gp.


Social Check DCs


Pelaios Music, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears a worn and beaten armor. His left hand appears badly burned and disfigured. His Stetson hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many gnolls want him driven away; and someone believes him a fraud

Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Pelaios Music, Male Tiefling Paladin 5
Medium (6'3") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. 1 Breastplate. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Beloril Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is physically well-built. His brown hair is lengthy. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is used to getting what he wants. In part because he is a meticulous planner.

History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Priest father left him crippled. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Professionalism. Flaws: Cynical, Disease. Bonds: Rich, Military. Occupation: Painter

Voice: Voice breaks

Attributes [hide]

Beloril Strongheart, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 120 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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