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Advanced [show]


Rolen Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with green pants. His skin is fair and his fingers are delicate and long. His black hair is greying along the sides and has receded to reveal a widow's peak. His gray unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with a spirit at a very young age, Rolen has worked very hard to control his curse. He became a Navigator soon after.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Disease, Shy, Mundane. Bonds: Family, Job. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Rolen Iranapha, Male Elf Aristocrat 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)10 (+0) 11 (+0)10 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a tan scarf, and carries spears. His orange fur is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in a small desert village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: Further expansion of business; and expand his business

Ideals: Fighting. Flaws: Insane, Fearful. Bonds: Job, Nature. Occupation: Shepherd

Voice: Soothing and warm

Attributes [hide]

Art In the Wind, Male Tabaxi Warrior 1
Medium (5'1") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Celestial, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 pp. Moonstone (20 gp).


Social Check DCs


Thamuz Mercy, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a red vest and prefers violet and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His hair is short and silver. His face is scarred and worn.

Personality: He dislikes all the random violence that takes place in the north. He is skeptical of what others tell him and is slow to trust.

History: His parents moved while he was still in utero so he is the first generation to be born here. Thamuz was born on a far northern island where he grew up under the tutelage of his father, an expert Painter. He left for the north, certain he would find work there.

Motivation: Money/treasure; and he is greedy

Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Painter

Voice: Rolls R's

Attributes [hide]

Thamuz Mercy, Male Tiefling Monk 6
Medium (5'2") Tiefling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)15 (+2) 11 (+0)19 (+4)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Celestial, Druidic
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. Freshwater pearl (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Corkitron Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear black clothing when he does not wear armor. His blonde hair is lengthy. His eyes are gray and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Emotional. Bonds: Slave, Military. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

Corkitron Fatrabbit, Male Halfling Commoner 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)9 (-1) 17 (+3)14 (+2)
Skills Deception +5, Nature +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Tiger eye turquoise (12 gp). Black pearl (1300 gp). Eye agate (12 gp). Pink pearl (110 gp).


Social Check DCs


Bertram Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears red painted combat armor at almost all times. He carries a battered shield and tarnished warhammer as well. His red hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: While he acts the brute, he is far gentler than he would appear. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Bertram Glenfellow, Male Halfling Druid 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)10 (+0) 11 (+0)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 300 gp. A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Jeweled anklet (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (500 gp).


Social Check DCs

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