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Advanced [show]


Adrex Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. His black crest is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich northern family. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Adrex's homeland. Adrex decided to take the middle way and become a bodyguard. He now mingles about in high society.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Bellfounder

Voice: Squeaky

Attributes [hide]

Adrex Pyraxtallinost, Male Dragonborn Barbarian 6
Medium (6'3") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 48 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 15 (+2)18 (+4)
Skills Arcana +4, Intimidation +7
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. Brown-green garnet (160 gp). Deep green spinel (160 gp).


Social Check DCs


Mreksh Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man is generally shirtless and showing off his tattooed chest, and a wedding ring on his right hand. He wears a colorful flower in his scarlet crest. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with a lost civilization.

History: Mreksh was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist. Bonds: In love, Attractive, Adventurer, Poor, Criminal record. Occupation: Tailor

Voice: Russian accent

Attributes [hide]

Mreksh Yarjerit, Male Dragonborn Druid 4
Medium (6'5") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)15 (+2) 15 (+2)12 (+1)
Skills History +4, Performance +3
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Dalgal Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This western man likes to wear black tank tops with tan pants. His clothes are grease stained in places. He wears a deerstalker hat to cover his moderate length blonde hair. His violet eyes peer out from beneath his deerstalker black hat.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Dalgal was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Doesn't want to be a Baker and was forced into it by his family; and a need for knowledge about a nearby landmark

Flaws: Cynical. Bonds: Poor, Immigrant, Adventurer, Family. Occupation: Baker

Voice: Deep voice with rolling R's

Attributes [hide]

Dalgal Durthane, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)17 (+3) 13 (+1)11 (+0)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Terran, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5

Possessions: 240 gp. Citrine (40 gp).


Social Check DCs


Adrik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'4". He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is kept up in a ponytail inside a Stetson hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He would rather hide behind his crafts than deal with other people.

History: Gifted from a young age, Adrik studied abroad. His parents enrolled him in a Monk school at a young age so that he could practice his necromantic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Artistic. Flaws: Ugly, Shy. Occupation: Weaver

Voice: Pronounces difficult words wrong

Attributes [hide]

Adrik Gorunn, Male Dwarf Monk 1
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 17 (+3)12 (+1)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5

Possessions: 140 gp. Deep blue spinel (200 gp).


Social Check DCs


Direcris Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears professional attire, and carries sickles. His crest is black and very short. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Attractive, Religious. Occupation: Ploughman

Voice: Forgets to breathe while speaking

Attributes [hide]

Direcris Grrrmmballhyst, Male Dragonborn Commoner 1
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)14 (+2) 11 (+0)13 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnoll, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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