Bertram Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears just a red suit. His silver hair is matted, messy, and big. His amber eyes are slightly larger than normal.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bounty Hunter arts, while his mother instructed him in etiquette, music and courtly manner. A freak accident while working with his Doctor father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Bounty Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 20 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp. Amber (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Ridley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a black shirt with thin blue vertical stripes and white pants. He wears his silver hair up in a very large beehive style do. His blue eyes peer out from beneath his broad black hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He plays an instrument quite well.
History: He is the product a well kept family trust fund and as such has never really known need. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To protect his home; and he has money and likes to spend it
Ideals: Artistic. Flaws: Depressed. Bonds: Rich, Criminal record, Guardian. Occupation: Server
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Ignan, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Pink pearl (140 gp). 1 Chain shirt.
Robert Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a large blue jacket. He sports a long golden beard, and similarly colored long hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: He has a massive crush on the younger sibling of the Knight who has hired him part-time. He feeds upon the attention of others.
History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He'd like to take his coworkers down a peg; and he's in love
Ideals: Athletic. Bonds: Attractive, Has a crush, Poor, Adventurer, Job. Occupation: Knight
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 71 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 1000 gp. Obsidian (9 gp). Peridot (50 gp). Moss agate (9 gp). Iolite (50 gp). Star ruby (900 gp). Tourmaline (80 gp). Malachite (9 gp). Aquamarine (1500 gp). Jasper (50 gp). Red garnet (80 gp). Jade (80 gp). Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Modean Wary, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. He keeps his long brown hair kept up in a rat tail. His eyes are black and he is always smoking a pipe.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Modean was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Modean's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Modean and his spouse have recently divorced.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Bowyer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 500 gp.
Pikar Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Beneath his clothing is a huge mess of scar tissue. His hair is white, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Secretive. Bonds: Slave, Attractive, Immigrant. Occupation: Blacksmith
Voice: Rolls R's
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2600 sp. 1 Masterwork Musical instrument. 1 Climber’s kit.
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