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Advanced [show]


Pirithin Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing a long, brown cloak. He has wavy chestnut hair. He has hazel eyes and a brown hat with a tan feather.

Personality: He is fixated on the number 91. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His job bores him to no end. He has decided to make it more interesting.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Flaws: Insane, Disease, Insomniac. Bonds: Adventurer, Criminal record. Occupation: Hunter

Voice: Hissing voice

Attributes [hide]

Pirithin Brightmoon, Male Halfling Paladin 3
Small (3'0") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)14 (+2) 14 (+2)16 (+3)
Skills Arcana +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 4000 cp.


Social Check DCs


Ghâm Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of flails on his belt, each one with a emerald on the hilt. His white hair is still thick. He is baby faced.

Personality: Ghâm is depressed about a lot of things. He tends to be a nihilist. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of a Fisher, who enjoyed hunting, Ghâm was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and wants his loneliness to end

Ideals: Fighting, Philantrophist. Flaws: Ugly, Depressed. Bonds: Poor, Nature. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Ghâm Abram, Male Half-Orc Sorcerer 7
Medium (5'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 200 gp. Iolite (80 gp). Chrysoprase (80 gp). Golden pearl (140 gp).


Social Check DCs


Roger Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his white hair in a flapper bob. His eyes are a pleasant brown.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is lazy and tries to find solutions quickly.

History: Roger was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break

Ideals: Athletic. Flaws: Lazy, Insane. Bonds: Job, Adventurer. Occupation: Performer

Voice: Jamaican accent

Attributes [hide]

Roger Hayhurst, Male Human Fighter 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Odo Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. He sports a long silver beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Odo was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: To unite with his brother; and to reunite with his absent mother

Ideals: Joker, Optimist. Bonds: In love, Family, Rich. Occupation: Bricklayer

Voice: Aggressive tone

Attributes [hide]

Odo Schwartz, Male Half-Elf Ranger 1
Medium (4'10") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Athletics +5, History +3
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 80 gp.


Social Check DCs


Theobald Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. His head has been shaved. His eyes are amber.

Personality: He is extraordinarily eccentric. Energy wise he seems alert and responsive.

History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Theobald began to lead the lost caravan. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants revenge against goblins; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Sellsword

Voice: Sounds elderly

Attributes [hide]

Theobald Nailo, Male Half-Elf Expert 2
Medium (5'7") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)14 (+2) 17 (+3)8 (-1)
Skills Intimidation +1, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Ignan, Draconic
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 300 sp.


Social Check DCs

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