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NPC Generator

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Wiggens Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many black ritualistic tattoos. He is wearing colorful clothing, dressed as a Roofer. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His violet eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of southern immigrants he idolized his father. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has set out to sabotage the competition.

Motivation: He feels threatened by others; and his spouse's relatives view him with great suspicion

Flaws: Insane, Fearful. Bonds: Job, Criminal record, Immigrant, Family. Occupation: Roofer

Voice: Slow speaker

Attributes [hide]

Wiggens Miggledy, Male Gnome Warrior 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)10 (+0) 15 (+2)15 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Blue sapphire (900 gp). Bloodstone (20 gp). Golden yellow topaz (800 gp). 1 Minor magic item.


Social Check DCs


Guy Paxton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears bulky brown painted plate armor and is in decent physical shape. With a patchy blonde beard and wild blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the north to a Banker, Guy learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He has worked as a Banker like his father before him.

Motivation: To find somewhere to settle down; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Logical. Flaws: Mundane. Bonds: Guardian, Criminal record, Job. Occupation: Banker

Voice: Stutters

Attributes [hide]

Guy Paxton, Male Human Warlock 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 40 pp.


Social Check DCs


Gorfel Gladstone, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a brown suit, tan shirt, and green tie. He wears his blonde hair up in a very large beehive style do. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Soapmaker business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gorfel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gorfel. He has set out to sabotage the competition.

Motivation: Seeks redemption; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Military, Job, Criminal record, Rich. Occupation: Soapmaker

Voice: Australian accent

Attributes [hide]

Gorfel Gladstone, Male Half-Orc Wizard 7
Medium (6'1") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)8 (-1) 14 (+2)16 (+3)
Skills Persuasion +6, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Rock crystal (30 gp). Azurite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'8", this man dresses in white turtlenecks beneath a violet coat with grey slacks. His white hair is knotted and matted. He has gold eyes and a white hat with a violet feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Glassblower mother left him crippled. During his travels, Andram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Andram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Andram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break; and wants his loneliness to end

Flaws: Impulsive, Disease. Bonds: Guardian, Adventurer, Has a crush. Occupation: Sellsword

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Andram Benevolence, Male Tiefling Warlock 8
Medium (5'8") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 9 (-1)12 (+1)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 9
Languages Common, Draconic, Druidic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 200 gp.


Social Check DCs


Shifting In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He likes to wear tan tank tops with grey pants. His red fur, when down, is lengthy. He has a dull look in his hazel eyes.

Personality: Calm and collected, he is a well trained Mercenary. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Shifting hails from a village terrorized by orcs. After coming to the age of reason, Shifting took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Justice, Gifted, Impeccable. Bonds: Job, Enemies. Occupation: Mercenary

Voice: Uses sign language

Attributes [hide]

Shifting In the Wind, Male Tabaxi Paladin 4
Medium (5'11") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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