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Advanced [show]


Alberich Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears baggy white pantaloons and a red scarf. His tied-back hair is brown. He has a tattooed face.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Fearful. Bonds: Enemies, Immigrant. Occupation: Fisher

Voice: Uses sign language

Attributes [hide]

Alberich Helcral, Male Dwarf Druid 12
Medium (4'1") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 86 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)9 (-1) 14 (+2)12 (+1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 200 pp.


Social Check DCs


Varg Cumberbatch, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he very much looks the part of a Shoemaker. He has no hair. He wears an eyepatch.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Varg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Shoemaker

Voice: growls and snarls, animalistic

Attributes [hide]

Varg Cumberbatch, Male Half-Orc Monk 1
Medium (5'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)10 (+0) 17 (+3)13 (+1)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 20 gp. Golden pearl (150 gp).


Social Check DCs


Naeris Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright blue and yellow, and wears rings and necklaces with large, colorful gems, and sports empty pouches on his belt. His hair is chestnut, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a font of random trivia from the lore and stories he has discovered

History: Naeris hails from a village terrorized by illithids. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.

Motivation: Many illithids want him driven away.

Ideals: Impeccable, Logical. Bonds: Rich, Attractive, Enemies, Adventurer. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

Naeris Rothenel, Male Half-Elf Barbarian 3
Medium (5'11") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)16 (+3) 13 (+1)10 (+0)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Goblin, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2200 sp.


Social Check DCs


Senteq Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He very much looks the part of a Farmer. He carries with him a set of scimitars on his belt, each one with a topaz on the hilt. He sports a flattop hair cut. His hazel eyes lackadaisically let the world flow into them.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Senteq hails from a village terrorized by dire rats. His mother was a soldier and died while he was still young. Senteq was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Senteq was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting. Bonds: Job, Criminal record, Military, Enemies. Occupation: Farmer

Voice: Middle-eastern accent

Attributes [hide]

Senteq Shadowcloak, Male Gnome Sorcerer 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)18 (+4) 9 (-1)15 (+2)
Skills Nature +6, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Abyssal, Giant, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: Tiger eye turquoise (11 gp). Black pearl (600 gp). Golden yellow topaz (600 gp). 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument. 1 Silk rope.


Social Check DCs


Manfred Dumph, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. His hair is greying and his face has many wrinkles. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. Further he is a bit of a stoner and is frequently out of it.

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying sister.

Motivation: Many orcs want him driven away; and he wants revenge against orcs

Ideals: Gifted. Flaws: Addict. Bonds: Enemies, Mentor. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Manfred Dumph, Male Human Commoner 2
Medium (5'3") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)12 (+1) 11 (+0)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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