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NPC Generator

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Advanced [show]


Bharash Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green tunic with grey highlights, and long brown pants that bunch up around his shoes. His rusty crest is thinning but still full. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A true patriot, Bharash would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Bharash hails from a village terrorized by gnolls. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Roofer for the past few years.

Motivation: He has decided he is irredeemable; and to be a hunter again

Flaws: Emotional. Bonds: Military, Enemies, Job, Criminal record. Occupation: Roofer

Voice: French accent

Attributes [hide]

Bharash Ebynichtomonis, Male Dragonborn Monk 6
Medium (6'1") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 18 (+4)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +6, Investigation +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +4

Possessions: 900 gp. Onyx (60 gp). Jet (160 gp).


Social Check DCs


Spear Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'9". He wears skinny pants and wears a brown and grey robe with the hood down. He has dyed his greying red fur a little too much giving a sharp red color. His skin is flawless and his blue eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy and tries to find solutions quickly.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker. Flaws: Lazy. Bonds: Attractive, Rich, Nature. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Spear Thundercloud, Male Tabaxi Ranger 5
Medium (6'9") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)15 (+2) 9 (-1)15 (+2)
Skills Performance +5, Religion +5
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 pp. A roughly beaten golden orb (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy black suit. His white fur, when down, is lengthy. His amber eyes lackadaisically let the world flow into them.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Three was born with his father's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has comitted a past crime that haunts him to this day; and a deep hatred of goblins

Ideals: Justice. Flaws: Antagonistic, PTSD. Bonds: Attractive, Enemies, Criminal record. Occupation: Unemployed

Voice: Pronounces difficult words wrong

Attributes [hide]

Three Of Stars, Male Tabaxi Warrior 8
Medium (6'9") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 48 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages Common, Druidic, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 600 gp. Chrysoberyl (90 gp).


Social Check DCs


Krimmon High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of greatswords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has moderate length white hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has all his life been fascinated with music.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted arcane powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Fighting, Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Krimmon High-hill, Male Halfling Aristocrat 2
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)15 (+2) 12 (+1)12 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Taklinn Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of death on his torso. He has wavy chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He comes from a rich eastern family. His parents enrolled him in a Rogue school at a young age so that he could practice his necromantic talents. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.

Ideals: Joker, Gifted. Bonds: Attractive, Job, Rich. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Taklinn Aranore, Male Dwarf Rogue 3
Medium (4'3") Dwarf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 20 (+5)8 (-1) 10 (+0)12 (+1)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 30 pp.


Social Check DCs

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