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NPC Generator

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Advanced [show]


Emerald Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. His fur is cut close to his head. His eyes are copper.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Tabaxi Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Philantrophist, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Emerald Plume, Male Tabaxi Wizard 2
Medium (5'3") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 16 (+3)9 (-1) 10 (+0)12 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. Malachite (13 gp). Zircon (60 gp). 1 Silk rope.


Social Check DCs


Raymond Petrie, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears a fine chain shirt which he covers with grey colored cloaks and clothing. He wears his black hair up. His fierce hazel eyes like to dwell on things.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. He has had some formal singing training, and achieved minor success. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Artistic. Flaws: Shy, Fearful. Bonds: Adventurer. Occupation: Cook

Voice: Speaks with lips pursed

Attributes [hide]

Raymond Petrie, Male Half-Elf Warrior 1
Medium (5'1") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)8 (-1) 14 (+2)14 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 pp.


Social Check DCs


Cloak Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'6" and muscular, this southern man is renowned for his bright red suits and hats. He has styled his yellow fur well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has all his life been fascinated with writing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Cloak took refuge in the ruined castle and found the beat up club and armor he uses now. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Athletic, Artistic. Bonds: Family, Rich, Nature. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Cloak Of Winter, Male Tabaxi Commoner 6
Medium (5'6") Tabaxi, Neutral Evil (CR 6)
Armor Class 14
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)17 (+3) 12 (+1)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon, Auran, Infernal
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 200 gp. Chrysoprase (50 gp). Smoky quartz (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Kilvar Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He prefers to wear flannel. Beneath his clothing is a huge mess of scar tissue. He wears a broad hat to hide his balding. He wears large thick round spectacles.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of western immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He has set out to sabotage the competition.

Motivation: He is wracked by social anxiety; and expand his business

Ideals: Passionate. Flaws: Fearful. Bonds: Slave, Immigrant, Job. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Kilvar Trollbleeder, Male Dwarf Fighter 8
Medium (4'4") Dwarf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 93 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)13 (+1) 12 (+1)7 (-2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 40000 cp. Rhodochrosite (16 gp).


Social Check DCs


Serpent In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy orange fur. He dresses in blue turtlenecks beneath a grey coat with green slacks. He has a hunchback. His orange fur is drawn into a tight pony tail with a dagger scrunchie. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a necromancer, Serpent was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Flaws: Ugly. Bonds: Adventurer, Military, Mentor, Nature. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Serpent In the Wind, Male Tabaxi Warrior 13
Medium (6'1") Tabaxi, Lawful Evil (CR 13)
Armor Class 12
Hit Points 74 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)11 (+0) 15 (+2)10 (+0)
Skills Religion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3

Possessions: 900 pp. Carnelian (60 gp). Banded agate (13 gp). Rich purple corundum (700 gp). Freshwater pearl (13 gp). Golden yellow topaz (900 gp). White pearl (160 gp). Black star sapphire (700 gp). Jade (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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