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Advanced [show]


Windy Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a card on it. His yellow fur is long and unkept. His eyes are a pleasant blue.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Slave, Family. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

Windy Grass, Male Tabaxi Warrior 7
Medium (5'0") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 39 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 15 (+2)19 (+4)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4

Possessions: 80000 cp.


Social Check DCs


Dadalan Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He has moderate length copper crest. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a desert tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.

Motivation: He has decided he is irredeemable; and expand his business

Flaws: Selfish, Fearful. Bonds: Attractive, Nature, Job, Criminal record. Occupation: Unemployed

Voice: growls and snarls, animalistic

Attributes [hide]

Dadalan Hashphronyxadyn, Male Dragonborn Ranger 1
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)9 (-1) 9 (-1)10 (+0)
Skills Arcana +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs


Trey Springfield, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he usually wears his brown robe and has his quarterstaff always slung over his shoulder. He wears a top hat to hide his balding. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a plains tribe. Through the years after Trey was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Trey's father didn't care for him much, and the feeling was mutual. He tends to his Brewer job now, and dutifully fulfills any obligations he has.

Motivation: His spouse's relatives view him with great suspicion; and further expansion of business

Flaws: Antagonistic, Fearful. Bonds: Nature, Job, Family. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Trey Springfield, Male Human Druid 7
Medium (6'3") Human, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)18 (+4) 11 (+0)15 (+2)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Abyssal, Celestial, Draconic, Auran
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1100 gp. Golden yellow topaz (1500 gp). Golden yellow topaz (1500 gp). Alexandrite (1500 gp).


Social Check DCs


Kilvar Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, constantly wearing a blue suit, red shirt, and white tie. His moppish silver hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Warlock school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Shy, Forgetful. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Kilvar Hammerstone, Male Dwarf Warlock 5
Medium (4'1") Dwarf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Deception +3, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 5000 sp.


Social Check DCs


Uraim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He has a large violet mantle and cape that has been intricately interwoven into his brown robe. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: His father raised him in a mountain cabin. In his 18th year, his parents were killed by a giants raid, leaving Uraim alone in the world. After a stint in an orphanage, he was adopted. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Nature, Enemies. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Uraim Eversharp, Male Dwarf Barbarian 12
Medium (4'0") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 88 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Sleight of Hand +7, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3

Possessions: 1000 gp. Amber (100 gp). Black pearl (400 gp). Iolite (80 gp). Citrine (80 gp).


Social Check DCs

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