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Advanced [show]


Emerald Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dark leathers with embroidery. His white fur is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Emerald studied abroad. He helped his father out around the business and became quite the natural. He has worked as a Mortician like his father before him.

Motivation: To clean up the streets; and wants to open a new tavern

Ideals: Gifted. Bonds: Religious, Job, Guardian. Occupation: Mortician

Voice: Spits words with contempt

Attributes [hide]

Emerald Of Claws, Male Tabaxi Sorcerer 10
Medium (6'10") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 39 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 1600 gp. 1 Minor magic item.


Social Check DCs


Nordak Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Nordak is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of northern immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their daughter. He worked as a Armorer, and he later adopted a second daughter.

Motivation: Several ex partners dislike his way of doing things and want revenge; and find a way to reverse the transformation of his sister

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Immigrant, Enemies. Occupation: Armorer

Voice: Deep voice with rolling R's

Attributes [hide]

Nordak Gorunn, Male Dwarf Expert 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 260 gp.


Social Check DCs


Aura In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'8" and wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His right leg appears badly burned and disfigured. His orange fur is thinning but still full. His skin is flawless and his yellow eyes scan people very quickly.

Personality: This man loves writing and to teach people writing more than just about anything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a Actor, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A deep hatred of illithids; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Joker. Bonds: Attractive, Poor. Occupation: Blacksmith

Voice: Aggressive tone

Attributes [hide]

Aura In the Wind, Male Tabaxi Warlock 10
Medium (6'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 36 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 14 (+2)11 (+0)
Skills Sleight of Hand +5, Survival +6
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14422222

Possessions: 2300 gp.


Social Check DCs


Bhevek High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A 2'10" western man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Confrontational and typically high on some drug or another. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Addict, Insane. Bonds: Rich, Criminal record, Nature. Occupation: Server

Voice: Breathy voice

Attributes [hide]

Bhevek High-hill, Male Halfling Barbarian 5
Small (2'10") Halfling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 41 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)17 (+3) 14 (+2)14 (+2)
Skills Arcana +6, Deception +5
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Druidic, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Eberk Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and muscular, this western man wears a tan top hat and tan clothes. His silver hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is harsh and unforgiving.

History: Eberk was born in the west. At a young age he loved to build and create. A gifted student he started as a Miller, but he got bored and became a Map Maker. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A strong sense of loyalty to Dwarven people; and wants to open a new tavern

Ideals: Athletic, Justice, Persistence. Flaws: Antagonistic, Racist. Bonds: Job. Occupation: Map Maker

Voice: Spanish accent

Attributes [hide]

Eberk Deepdelver, Male Dwarf Commoner 4
Medium (4'4") Dwarf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)12 (+1) 18 (+4)6 (-2)
Skills Athletics +4, Medicine +6
Senses Passive Perception 14
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +6

Possessions: Golden pearl (130 gp). Lapis lazuli (9 gp).


Social Check DCs

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