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Advanced [show]


Umpen Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green tunic with red highlights, and long white pants that bunch up around his shoes. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are brown and catlike.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. Umpen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's since become an addict/alcoholic.

Motivation: To pay off his debts; and he has money and likes to spend it

Flaws: Cynical, Addict. Bonds: Rich, Adventurer, Debt. Occupation: Butcher

Voice: Indian accent

Attributes [hide]

Umpen Albaratie, Male Gnome Rogue 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 40 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 20 (+5)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +2

Possessions: 300 gp.


Social Check DCs


Dayereth Meliamne, Male Elf [Permalink]

Personal [hide]

Description: This man has a large green mantle and cape that has been intricately interwoven into his white robe, and sports empty pouches on his belt. His blonde hair is knotted and matted. He has several tiny opal earrings on each ear.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Justice. Flaws: Hedonist. Bonds: Rich, Religious, Family. Occupation: Mayor

Voice: Ums and uhs a lot

Attributes [hide]

Dayereth Meliamne, Male Elf Warrior 12
Medium (4'9") Elf, Lawful Evil (CR 12)
Armor Class 14
Hit Points 74 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills Persuasion +6, Survival +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d10-1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 1000 gp. Peridot (60 gp). Azurite (13 gp). Red garnet (40 gp). Golden yellow topaz (1300 gp). Obsidian (13 gp). Golden yellow topaz (1300 gp). Citrine (60 gp). Brown-green garnet (40 gp). White opal (500 gp).


Social Check DCs


Aelar Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple white line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant green.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is untrained/undisciplined, which makes him dangerous.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Passionate. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Masseuse

Voice: Italian accent

Attributes [hide]

Aelar Amakiir, Male Elf Wizard 1
Medium (5'3") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)13 (+1) 12 (+1)12 (+1)
Skills History +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 60 gp.


Social Check DCs


Nuraval Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears skinny pants and wears a brown and violet robe with the hood down. He has a long blonde beard with little hanging trinkets. He has a dull look in his gray eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Nuraval hails from a village terrorized by illithids. In his 12th year, his parents were killed by a illithids raid, leaving Nuraval alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.

Motivation: Someone believes him a fraud; and he wants revenge against illithids

Ideals: Athletic, Optimist. Bonds: Attractive, In love, Enemies. Occupation: Engraver

Voice: Speaks in third person

Attributes [hide]

Nuraval Daraln, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)17 (+3) 11 (+0)16 (+3)
Skills Athletics +3, Deception +5
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Sylvan, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5

Possessions: 7000 cp. Malachite (4 gp). Hematite (4 gp).


Social Check DCs


Kite In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of hammers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His fur is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Carpenter like his mother before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Justice. Bonds: Rich, Attractive, Job. Occupation: Carpenter

Voice: Deep voice with rolling R's

Attributes [hide]

Kite In Woods, Male Tabaxi Barbarian 10
Medium (6'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 61 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)17 (+3) 12 (+1)12 (+1)
Skills Animal Handling +5, Nature +7
Senses Passive Perception 11
Languages Common, Goblin, Terran, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 20000 sp. Alexandrite (1300 gp). Freshwater pearl (6 gp). Moss agate (6 gp). Tiger eye turquoise (6 gp).


Social Check DCs

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