Vlorn Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his sickle. His golden hair is thinning but still full. He has blue eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also is a firm believer in the manly ideal.
History: He was born into a rich family. His father was a mechanic, and taught him how to fix just about anything. He now spends his time doing works of charity.
Motivation: He is greedy.
Ideals: Philantrophist, Persistence. Flaws: Impulsive. Bonds: Rich. Occupation: Gardener
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 3)
Armor Class 15
Hit Points 13 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 10 pp.
Wrenn Pingun, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a violet deerstalker hat and violet clothes. He wears a deerstalker hat to cover his moderate length auburn hair. He wears a mask on his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Further he is a bit of a stoner and is frequently out of it.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He is searching for what he claims is his rightful reward.
Motivation: To settle down with his crush; and to reunite with his old friends
Flaws: Shy, Addict. Bonds: Rich, Adventurer, Has a crush. Occupation: Barber
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 10)
Armor Class 14
Hit Points 51 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Halfling
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 18000 sp. Azurite (4 gp).
Adelard Payton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he has a large black mantle and cape that has been intricately interwoven into his brown robe. His golden hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Adelard embodies much of what other species detest in the Humans. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adelard is combative with any and all who dare try his patience in the slightest.
History: When he was but 6 years old his parents immigrated from the east. His first spouse was a Architect, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and to unite with his brother
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Mercenary
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 1 Darkwood Buckler.
Pelt Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he has the majority of his body covered in plate. He has wavy red fur. He wears round tiny glasses practically rammed into his face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Pelt hails from a village terrorized by gnolls. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: A rival would like him out of the picture; and he loathes his own lifestyle
Flaws: Depressed. Bonds: Attractive, Criminal record, Enemies. Occupation: Tailor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: Iolite (70 gp). White pearl (70 gp). Jet (70 gp). Azurite (13 gp). Zircon (70 gp). 1 Minor magic item.
Simon Stratford, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He has the majority of his body covered in plate. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and he is always smoking a pipe.
Personality: His tongue was cut out and he uses sign language. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with a spirit at a very young age, Simon has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Athletic, Logical. Flaws: Disease. Bonds: Rich. Occupation: Locksmith
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 68 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
Possessions: 210 pp. Golden circlet with four aquamarines (3000 gp). Cloth of gold vestments (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). A roughly beaten golden orb (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
