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NPC Generator

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Advanced [show]


Andram Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'10", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is singed and shortened. He is baby faced.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He has built up a small fortune and can afford his own way.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new armorer responsibilities is difficult

Flaws: Ugly. Bonds: Adventurer, Job, Criminal record, Rich. Occupation: Armorer

Voice: Forgets to breathe while speaking

Attributes [hide]

Andram Bedlam, Male Tiefling Aristocrat 14
Medium (6'10") Tiefling, True Neutral (CR 14)
Armor Class 10
Hit Points 71 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)18 (+4) 12 (+1)19 (+4)
Skills Nature +9
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Abyssal, Ignan
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Brass mug with jade inlays (200 gp). A necklace of small pink pearls (6000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Golden circlet with four aquamarines (6000 gp). Silver ewer (90 gp). A delicate silver chain set with a tourmaline (90 gp). Solid gold idol (1100 gp). 1 Medium magic item.


Social Check DCs


Gennal Galanodel, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His silver hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Gennal grew up listening to his father's many stories. He found a children's book about a Elf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Someone believes him a fraud; and revenge

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Enemies. Occupation: Carter

Voice: Posh accent

Attributes [hide]

Gennal Galanodel, Male Elf Rogue 6
Medium (5'4") Elf, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)15 (+2) 12 (+1)9 (-1)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Elven, Halfling, Goblin
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriax Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blue hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oriax fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Joker, Entrepeneur. Flaws: Insane. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Oriax Virtue, Male Tiefling Expert 2
Medium (5'10") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills Athletics +3, Nature +4
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 1900 sp.


Social Check DCs


River Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a custom-built plate barding that's adorned with green lining and desert motifs. His white fur is knotted and matted. He has green eyes and a green hat with a grey feather.

Personality: Always inclined to offer people food he seems plenty friendly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: To protect his home; and his religion dominates his actions

Ideals: Philantrophist, Joker. Bonds: Religious, Attractive, Guardian. Occupation: Masseuse

Voice: Laughs frequently while speaking

Attributes [hide]

River Treat, Male Tabaxi Ranger 7
Medium (6'4") Tabaxi, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)17 (+3) 8 (-1)12 (+1)
Skills Animal Handling +2, History +6
Senses Passive Perception 9
Languages Common, Elven, Aquan, Infernal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Brown-green garnet (160 gp).


Social Check DCs


Ethereal Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is dressed in a clean brown cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. His red fur is knotted and matted. His amber unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Ethereal reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants revenge against drow

Flaws: Disease, Hedonist. Bonds: Slave, Enemies, Military. Occupation: Stylist

Voice: French accent

Attributes [hide]

Ethereal Grass, Male Tabaxi Barbarian 10
Medium (6'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 78 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)15 (+2) 11 (+0)18 (+4)
Skills Investigation +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs

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